On Tue, Mar 18, 2014 at 5:55 AM, Nicolas Esposito <[email protected]> wrote: > Looking online I cannot find any other visible information about Bifrost. > The guy was talking about a node-based editor similar to ICE ( in the future > or could he show us something? ), but based on the video is just particles > simulated ( externally ) and a couple of deformers for them...and again, its > just fluid simulation...what else? what other then fluid simulation?
The node editor workflow not there in Maya 2015, this one is focused on getting the new fluid solvers and viewport visualization into the hands of users. There was a glimpse of the node editor in the siggraph tech demo, at around 8 minutes here http://tinyurl.com/nsswz4n It's not a merely a particle sim, you can read more about fluid tech : https://www.fxguide.com/featured/the-science-of-fluid-sims/ Bifrost is new work from Robert Bridson mentioned in that article > And really, I thought Bifrost was going to be integrated into Maya...but I > cannot find any information on that as well....so...is it going to be, as > Gerbrand was asking, a standalone replacement fo Softimage VFX tools which > you need to pay for? it's in Maya 2015. All those videos were Maya 2015 launch videos.

