Great point, Arvid. I hadn't even thought about how this will effect my
bidding process.

Over the years I have refined that process (guesswork)  so that I could
reliably not
lose billable time on a project. My un-billable time was kept to a minimum
because
I knew the process so well, and it was reliable. In the past (before
Softimage) my estimates
were often shredded because of some unknown "hitch" in a untried process.
Some render bug
that has me totally redoing scenes a different way. Or worse... something
doesn't work as advertised.

I will have to keep this in mind while figuring out what to do, in two
years.


On Tue, Mar 18, 2014 at 6:48 AM, Arvid Björn <[email protected]> wrote:

> Short-term projects, usually stretching from days up to a month or two,
> mostly visual effects work and packshot-type projects. Softimage just
> scales so incredibly well between our most advanced and our tiniest
> projects. There's literally no job to big or too small for it. It all comes
> down to it being easy to use while not compromising on how powerful it is.
> Anything that needs a lot of pipeline tools to run isn't as suitable for
> the tiny projects, which is why Modo becomes interesting for that, and
> Houdini becomes interesting for solving some of the more advanced problems
> that we've been able to work out in ICE so far.
>
> The edge we'd be gaining with Bifrost is very small, since everyone will
> have access to the technology, and it's frankly not something we need to do
> very often, ie. fluid simulation. The edge we'll be* losing *is the
> ability to reliably estimate jobs when forced to use tools that are much
> less familiar to us, and often more difficult, or less powerful at doing
> what we do the most, which is render wrangling and ICE magic. If XSI didn't
> have great modelling, it wouldn't be a super-big problem, but not having
> ICE will be. It has transformed a lot of small shops everywhere to
> powerhouses of efficiency. Should a company of our size really have to
> employ specialized technical directors and riggers just to get through an
> average project? It looks like it, and appearently I've been living in a
> dream.
>
> Such a beautiful workflow down the drain.
>
>
>
>
>
> On Mon, Mar 17, 2014 at 6:42 PM, Paul Griswold <
> [email protected]> wrote:
>
>> Mentioned in another thread.  Not everyone works in movies or games.
>>  What area do you work in and why is Softimage the best choice for what you
>> do?
>>
>> I'm in commercials & occasionally VFX for films.
>>
>> I am always working on tight deadlines & it's almost always a mix of
>> people using After Effects, Modo, Nuke, Fusion, and Softimage.  Softimage
>> is the Swiss Army Knife of 3D and it allows me to switch gears quickly and
>> efficiently.
>>
>> There is nothing Autodesk offers that can replace it currently and I do
>> not have faith that in 2 years they will have anything better.  I intend on
>> moving away from Autodesk products.
>>
>>
>> -Paul
>>
>>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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