"which selection tool is taking all of this screen real-estate?"
Tool Settings, it's the tool settings panel, where they keep the soft selection options. which also doubles up as the settings bar for spesific functions like adding loops etc...that and the attribute Panel open and it like working in SD. add to that the Explorer or heavens forbid NOT the Hypershade !!! "The NEX smart selection highlight and symmetry now has been integrated in the standard maya tools in Maya 2015" Well no actually you haven't, you have just added an extra shelf with NEX specific tools. meaning we now have two parralel modeling kits neither one with the full functionality of the other, forcing you to hit the NEX tab every time you need to go back into that specific workflow, when every other legacy tool takes you back to the conventional maya tools and display. "NEX first showed up in 2014 EXT 6 month ago." Actually its been around as an option since 2008. good to know that by 2015 their still isn't a harmonised and fully integrated modelling workflow in Maya, maybe by 2018 "ETX" we might actually get the edge creasing as part of the NEX tools. Still i can't complain too much looks like we finaly got a standardized Axial manipulator, so baby steps. On 18 March 2014 18:15, Luc-Eric Rousseau <[email protected]> wrote: > On Tue, Mar 18, 2014 at 12:49 PM, Sebastien Sterling > <[email protected]> wrote: > > I would care to know if anything is going to be done about the disgusting > > maya UI, its so bloated and unwieldy everywhere i go, people actually > need 2 > > screens to work, and i don't just mean, one screen for animation curves, > you > > need a second screen simply to display the bloody selection tools, less > your > > single view port shrink to the size of a postage stamp. > > which selection tool is taking all of this screen real-estate? > > > I'm seeing a lot of new features and very few elegant means to access > them. why is NEX still > > some kind of ill integrated appendage? why aren't it's ui smart element > > selection highlights a standard ? this leaves us with 2 different ill > > matched workflows. they're are several manipulation that will > accidentally > > take you out off NEX > > NEX first showed up in 2014 EXT 6 month ago. The NEX smart selection > highlight and symmetry now has been integrated in the standard maya > tools in Maya 2015 >

