True it was unfinished, but XSI brought real value from day 1, sure, buggy and awkward at first but when I say the render tree, the mixer, the integration with mental ray, the weight painting it was a no brainer even if it was painful.
You could argue too that Maya 1 was also the same experience but nobody would question moving from Power Animator 7 to maya was rewarding, even if buggy and clearly unfinished. Plus Softimage didn't force anyone to stop using it and kept going as much as possible so the users had an easy transition, only with 64bit there was an end to it but that was not long ago (may be 5 years?) This has been probably the biggest fiasco in our industry, simple as that.. kill the wrong product, don't offer any serious alternative that can cover what we have, managed awfully and now that they release 2015 you see the work they have done in one year is absolutely underwhelming (other than the skinning) we were doing better with Naiad standalone, Realflow or Houdini two years ago than today. Now look at the releases for the other packages (mud box, motion builder and max) and tell me you don't see what I see. good luck guys. Jordi Bares [email protected] On 19 Mar 2014, at 06:46, Andy Goehler <[email protected]> wrote: > Moving from Softimage|3D to XSI 1.0 felt exactly the same ;-) > > Andy > > On Mar 18, 2014, at 23:23, Jordi Bares <[email protected]> wrote: > >> … instead they threw FCPX to the table clearly unfinished, from the ground >> up amazing ideas but not finished and truly not to the standard of the >> industry. >

