Perry, if you're on subscription, you'll get a copy of Maya anyway. If the 
clients come in. Just "send to maya" and look busy.



On 19 Mar 2014, at 20:50, Perry Harovas <[email protected]> wrote:

> Hi Sven,
> 
> I understand what you are saying, and there are aspects of it that I agree 
> with 100%.
> For instance, you are totally correct with the statement that old tools can 
> still create great work.
> 
> Of course they can, and the analogy you created was perfect.
> 
> What I disagree with is that clients don't really know or care about the 
> software.
> They actually know almost nothing, except the name "Maya". When you say 
> "Softimage" they do look skeptical, yes,
> but if the work is good, they don't care that much. However, now that 
> Softimage is EOL, they will see that (many, many of them look up what 
> software is "standard"
> and many also ask around to producer friends they know. When they mention 
> Softimage now, it will instill fear, not faith. They may know next to nothing 
> about the software,
> but when they look into it (and they will), they will all of the sudden 
> become scared.
> 
> The other thing is that the last sentence you wrote gave me pause.
> 5 years in this business is an eternity.
> 
> We will be lucky to get 2 years out of it with things starting to change 
> enough that it will become a problem much after that.
> 
> No we don't NEED the newest updates, but often there are updates that make us 
> able to compete with others who would be using non-EOL software.
> Things that will make it harder over time, not a long amount of time, to do 
> what we do.
> 
> I say 2 - 3 years at the most.
> 
> Really non of us knows for sure, of course.
> All I know is that I won't be hanging all I have on Autodesk to find out.
> 
> 
> 
> 
> On Wed, Mar 19, 2014 at 4:44 PM, Sven Constable <[email protected]> 
> wrote:
> I'm angry as every Softimage user but maybe I can help to tamper your anger 
> down.  My english is not so good to express my intentions in depth but maybe 
> it comes through somehow.
> 
>  
> 
> CG and 3D animation in general is not different from other businesses. It's 
> all about perception. If a company produces clothes, they will not succeed by 
> using the newest machines to  make the cloth. In fact they can produce on old 
> machines and child labour to produce a Levi's jeans. The market will see it 
> as high quality because of the name and the output they will create with any 
> machinery they use.
> 
> Clients usually have no clue about 3D-Animation software in depth'and they 
> really don't care most of the times. I had conversations with clients and 
> they asked about the software I use. I told them I was using XSI (that was a 
> few years ago when we used that term). They didn't had any idea what 'that 
> XSI software' was all about and they seemed sceptical. Then I told them, it's 
> 'Softimage'. They instantly changed their minds, recogniced the name and they 
> were happy. :) Of course that will not work forever.
> 
>  
> 
> What I really want to say is, that words do the damage to us. Words like 
> 'EOL'.  It's a killer! Its like telling someone he has bad breath. We were 
> able to produce top notch 3D-animation four weeks ago. Now someone says a 
> software is EOL and that should be the reason no one can produce anything 
> with it?
> 
> Lots of small studios, solo freelancers and even medium sized companys 
> producing their animations with software from several years ago. It's a 
> misconception, that we desperatly *need* every new fancy feature and the 
> newest version of a software. Surely it's different for the big companies, 
> but they have their own inhouse tools anyway.  In fact even having those 
> inhouse tools like Vodoo (and that seems to be something that AD will not 
> remotly  be able to develop in the next 10 years), it doesn't  prevent them 
> from going bankrupt.
> 
> Of course they're other reasons for the VFX business situation in the US than 
> that, but using newest software didn't help them.
> 
> Somehow I think we are more concerned about a software than the actual work. 
> Do you need Bifröst do be in the business? Do you really need an 
> edge-loop-fancy-magnet function to do 3D-animation?
> 
> There are so many workarounds, especially in Softimage so that we are not 
> have to rely on a specific software or version.  At least not for the next 
> five years and thats a long time.
> 
>  
> 
> sven
> 
>  
> 
>  
> 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of David Gallagher
> Sent: Wednesday, March 19, 2014 8:11 PM
> To: [email protected]
> Subject: Re: Digital Golem : Brillant and beautiful
> 
>  
> 
>  
> 
> Our pipeline is Softimage->Arnold->Nuke and despite all the turmoil I can 
> tell you I have no intention whatsoever to change that in the near future.
> 
> It works, it works well, and nothing else right now can touch it.
> 
>  
> 
> So Autodesk can shove their “innovation” right back up their collective arse 
> and choke on it -- as far as I’m concerned they’ve just killed a member of my 
> family.
> 
> 
> Exactly right.
> Trying to keep my anger tamped down.
> 
> 
> 
>  
> 
> Cheers,
> 
> Jean-Louis
> 
>  
> 
>  
> 
> On 19 Mar 2014, at 04:39, Tenshi Sama <[email protected]> wrote:
> 
> 
> 
> 
>  
> 
> Nice! All in Softimage?
> 
>  
> 
> On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado <[email protected]> 
> wrote:
> 
> Excelent work, so nice!
> 
> 
> 
> On Tuesday, March 18, 2014, olivier jeannel <[email protected]> wrote:
> 
> https://vimeo.com/groups/ice/videos/89426397
> 
> Kudos to Digital Golem !
> 
>  
> 
>  
> 
>  
> 
> 
> 
> 
> -- 
> 
> 
> 
> 
> 
> Perry Harovas
> Animation and Visual Effects
> 
> http://www.TheAfterImage.com
> 

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