Maybe I need to break this problem down a little.

1.  I need to know how to build a 2d particle grid in the first place... if
there's a simple tut out there I'd love to do it.

2.  Determine how to center and then align the grid to a surface .  I'm
already doing this with a raycast method for the Y alignment but I'm having
to manually center and size the 3d grid to the surfaces bounding box using
it's own built in controls... it's a pita when you have a lot of fields.

I'm a smart guy, I should be able to do this if I can just get access to
the proper tutorials or advice :-)  It's fun regardless, I enjoy putting
all the pieces together as I build them.

FYI, basically I'm making corn rows in a field and I'm being passed geo for
each field.  I need to emit and rotate a grid on it as a base for
instancing.  Everything else I can do easily, i.e. all the usual scattering
stuff, randomization of everything really.


On Tue, Mar 18, 2014 at 3:51 PM, Matt Morris <[email protected]> wrote:

> Should be able to get locations on the surface via the raycast and create
> the points needed from them, rather than building all of them and deleting
> those not intersecting?
>
>
>
>
> On 18 March 2014 22:39, Jason S <[email protected]> wrote:
>
>>  Actually refreshing to see a bit of "normal" content =)
>>
>>
>> On 03/18/14 17:28, Simon van de Lagemaat wrote:
>>
>> There's nothing the matter with it.  Right now I'm just aligning the
>> points to the surface and deleting the points that are not hitting the
>> surface.  In fact it's working a little better than I thought it would.
>>
>>
>> On Tue, Mar 18, 2014 at 2:09 PM, olivier jeannel <[email protected]
>> > wrote:
>>
>>> In order to better help (It's so noisy these days) Can you post a screen
>>> grab of what you want ? What's the matter with deleting particles ?
>>>
>>>
>>> Le 18/03/2014 20:06, Simon van de Lagemaat a écrit :
>>>
>>>  Hey guys,
>>>>
>>>> I'm trying to do something simple, just emitting a flat grid on a
>>>> uneven surface that can have it's heading changed.  Currently I'm just
>>>> creating a grid in a point cloud and raycasting it down on to my surface
>>>> but I'm having to kill off the particles outside the surface which is a
>>>> pita.
>>>>
>>>> Is there a simple way to emit a rotatable grid from the surface
>>>> directly rather than raycasting?  Even being able to kill off the particles
>>>> that aren't raycasting on to the surface would suffice.
>>>>
>>>
>>>
>>
>>
>
>
> --
> www.matinai.com
>

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