Maybe I need to break this problem down a little. 1. I need to know how to build a 2d particle grid in the first place... if there's a simple tut out there I'd love to do it.
2. Determine how to center and then align the grid to a surface . I'm already doing this with a raycast method for the Y alignment but I'm having to manually center and size the 3d grid to the surfaces bounding box using it's own built in controls... it's a pita when you have a lot of fields. I'm a smart guy, I should be able to do this if I can just get access to the proper tutorials or advice :-) It's fun regardless, I enjoy putting all the pieces together as I build them. FYI, basically I'm making corn rows in a field and I'm being passed geo for each field. I need to emit and rotate a grid on it as a base for instancing. Everything else I can do easily, i.e. all the usual scattering stuff, randomization of everything really. On Tue, Mar 18, 2014 at 3:51 PM, Matt Morris <[email protected]> wrote: > Should be able to get locations on the surface via the raycast and create > the points needed from them, rather than building all of them and deleting > those not intersecting? > > > > > On 18 March 2014 22:39, Jason S <[email protected]> wrote: > >> Actually refreshing to see a bit of "normal" content =) >> >> >> On 03/18/14 17:28, Simon van de Lagemaat wrote: >> >> There's nothing the matter with it. Right now I'm just aligning the >> points to the surface and deleting the points that are not hitting the >> surface. In fact it's working a little better than I thought it would. >> >> >> On Tue, Mar 18, 2014 at 2:09 PM, olivier jeannel <[email protected] >> > wrote: >> >>> In order to better help (It's so noisy these days) Can you post a screen >>> grab of what you want ? What's the matter with deleting particles ? >>> >>> >>> Le 18/03/2014 20:06, Simon van de Lagemaat a écrit : >>> >>> Hey guys, >>>> >>>> I'm trying to do something simple, just emitting a flat grid on a >>>> uneven surface that can have it's heading changed. Currently I'm just >>>> creating a grid in a point cloud and raycasting it down on to my surface >>>> but I'm having to kill off the particles outside the surface which is a >>>> pita. >>>> >>>> Is there a simple way to emit a rotatable grid from the surface >>>> directly rather than raycasting? Even being able to kill off the particles >>>> that aren't raycasting on to the surface would suffice. >>>> >>> >>> >> >> > > > -- > www.matinai.com >

