On 03/19/14 16:44, Sven Constable wrote:
What I really want to say is, that words do the damage to us. Words like 'EOL'.  It's a killer! Its like telling someone he has bad breath. We were able to produce top notch 3D-animation four weeks ago. Now someone says a software is EOL and that should be the reason no one can produce anything with it?

On 03/19/14 17:47, Matt Lind wrote:
.. but if they handled it far different (meaning with humility and 
> care), this may not have become such a shit storm.
On 03/19/14 19:18, [email protected] wrote:
it’s not only about the art - this is also a job, and that’s where I see the major issue.
This decision will hurt business.
 Less studios using it, less job opportunities, outsourcing possibilities, demand for Softimage specific assets, available talent, clients losing confidence since you use old tools, perhaps driving down budget because of it, less willingness to start long term, large projects with it.
____________
Stopping dev to concentrate on something else is one thing.
But that (the mere official labeling) is exactly what would have been the -easiest- thing to not do,
and what  did do the most (quite unnecessary) damage.

While labels don't actually change anything, it's like a psychological thing
(not unlike a manipulation)


And was exactly the (very much shameful) point of doing exactly that.

The cheapest way to improve a product's capability/workability, (or the impression of it)
is to choke it's nearest comparative reference (as completely as possible)
(especially easy if you also own it)

at (seemingly) whatever collateral damage it may entail.

Quite shameful indeed.






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