Should be able to get locations on the surface via the raycast and create
the points needed from them, rather than building all of them and deleting
those not intersecting?




On 18 March 2014 22:39, Jason S <jasonsta...@gmail.com> wrote:

>  Actually refreshing to see a bit of "normal" content =)
>
>
> On 03/18/14 17:28, Simon van de Lagemaat wrote:
>
> There's nothing the matter with it.  Right now I'm just aligning the
> points to the surface and deleting the points that are not hitting the
> surface.  In fact it's working a little better than I thought it would.
>
>
> On Tue, Mar 18, 2014 at 2:09 PM, olivier jeannel 
> <olivier.jean...@noos.fr>wrote:
>
>> In order to better help (It's so noisy these days) Can you post a screen
>> grab of what you want ? What's the matter with deleting particles ?
>>
>>
>> Le 18/03/2014 20:06, Simon van de Lagemaat a écrit :
>>
>>  Hey guys,
>>>
>>> I'm trying to do something simple, just emitting a flat grid on a uneven
>>> surface that can have it's heading changed.  Currently I'm just creating a
>>> grid in a point cloud and raycasting it down on to my surface but I'm
>>> having to kill off the particles outside the surface which is a pita.
>>>
>>> Is there a simple way to emit a rotatable grid from the surface directly
>>> rather than raycasting?  Even being able to kill off the particles that
>>> aren't raycasting on to the surface would suffice.
>>>
>>
>>
>
>


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