There's nothing the matter with it.  Right now I'm just aligning the points
to the surface and deleting the points that are not hitting the surface.
 In fact it's working a little better than I thought it would.


On Tue, Mar 18, 2014 at 2:09 PM, olivier jeannel <olivier.jean...@noos.fr>wrote:

> In order to better help (It's so noisy these days) Can you post a screen
> grab of what you want ? What's the matter with deleting particles ?
>
>
> Le 18/03/2014 20:06, Simon van de Lagemaat a écrit :
>
>  Hey guys,
>>
>> I'm trying to do something simple, just emitting a flat grid on a uneven
>> surface that can have it's heading changed.  Currently I'm just creating a
>> grid in a point cloud and raycasting it down on to my surface but I'm
>> having to kill off the particles outside the surface which is a pita.
>>
>> Is there a simple way to emit a rotatable grid from the surface directly
>> rather than raycasting?  Even being able to kill off the particles that
>> aren't raycasting on to the surface would suffice.
>>
>
>

Reply via email to