Hi Yang-hai,

There have been plenty of great posts already, but I'll give my
quick-n-dirty approach to whether or not an app is user-friendly.

Can I open the application, create a primitive (usually a torus), add a
material, a light, look through the camera view to set up an image and
render a single still without any help?

In Maya I could not.  I had no idea how to look through the camera.  It's
apparently a common question because as soon as I started typing in Google,
"Maya how to" it finished my sentence with "look through the camera".
To me, that's really bad design.

Other things.... I wanted to switch from wireframe to a shaded view, so I
click on View in the viewport.  You would think that View would mean View,
but it apparently doesn't.  In order to change the View I have to choose
Shading.  I would have thought Shading had something to do with surfacing
my object, not the View.

I see a menu called Renderer & think to myself, "hey, I wonder what render
engines I can pick?".  No Renderer doesn't mean Renderer in Maya.  It means
something entirely different.  Why does that menu even exist if it has
nothing to do with rendering???  You then also have a TAB that's called
Rendering (not Renderer) which is actually where you choose a surface??
 Why??  And why are there lights under a Rendering tab??

Then there's a menu called Panels.  Panels means nothing to me.  Panels are
what you buy at a home improvement store.  What is a Panel?  Why would
anyone choose that name?  It has zero meaning.

I could go on and on, but honestly it is probably second only to Blender in
bad interface design.  It's not in need of a make-over, it should be
completely and utterly thrown away and you should start with a fresh, clean
slate.  Allow the old-farts to boot up Maya in compatibility mode to keep
all the garbage, but you should start with a totally fresh interface.

Otherwise you're putting lipstick on a pig.

-Paul



On Thu, Mar 20, 2014 at 3:40 PM, Yang-hai Eakes <yang-hai.ea...@autodesk.com
> wrote:

> Hi Perry,
> Honestly, your voice is more important than any internal user, and that's
> the main reason.
> What I'm really trying to understand is what "you" want/need as a user, as
> a workflow from Softimage, and that's why I found this thread so helpful.
> Yes, we have internal people that are helping us understand and will be
> helping implement some of these feature/workflows, but we also want to make
> sure we are listening the user, you.
>
> Thanks for not beating me up!
> Yang-hai
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas
> Sent: Thursday, March 20, 2014 3:11 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: How long will it take (?)
>
> Yang-hai,
>
>

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