hey Paul,

i think they will never change that cause all maya users that are used to
those illogical things will get confused if things start to make sense.


2014-03-20 21:22 GMT+01:00 Paul Griswold <
[email protected]>:

> Hi Yang-hai,
>
> There have been plenty of great posts already, but I'll give my
> quick-n-dirty approach to whether or not an app is user-friendly.
>
> Can I open the application, create a primitive (usually a torus), add a
> material, a light, look through the camera view to set up an image and
> render a single still without any help?
>
> In Maya I could not.  I had no idea how to look through the camera.  It's
> apparently a common question because as soon as I started typing in Google,
> "Maya how to" it finished my sentence with "look through the camera".
> To me, that's really bad design.
>
> Other things.... I wanted to switch from wireframe to a shaded view, so I
> click on View in the viewport.  You would think that View would mean View,
> but it apparently doesn't.  In order to change the View I have to choose
> Shading.  I would have thought Shading had something to do with surfacing
> my object, not the View.
>
> I see a menu called Renderer & think to myself, "hey, I wonder what render
> engines I can pick?".  No Renderer doesn't mean Renderer in Maya.  It means
> something entirely different.  Why does that menu even exist if it has
> nothing to do with rendering???  You then also have a TAB that's called
> Rendering (not Renderer) which is actually where you choose a surface??
>  Why??  And why are there lights under a Rendering tab??
>
> Then there's a menu called Panels.  Panels means nothing to me.  Panels
> are what you buy at a home improvement store.  What is a Panel?  Why would
> anyone choose that name?  It has zero meaning.
>
> I could go on and on, but honestly it is probably second only to Blender
> in bad interface design.  It's not in need of a make-over, it should be
> completely and utterly thrown away and you should start with a fresh, clean
> slate.  Allow the old-farts to boot up Maya in compatibility mode to keep
> all the garbage, but you should start with a totally fresh interface.
>
> Otherwise you're putting lipstick on a pig.
>
> -Paul
>
>
>
> On Thu, Mar 20, 2014 at 3:40 PM, Yang-hai Eakes <
> [email protected]> wrote:
>
>> Hi Perry,
>> Honestly, your voice is more important than any internal user, and that's
>> the main reason.
>> What I'm really trying to understand is what "you" want/need as a user,
>> as a workflow from Softimage, and that's why I found this thread so helpful.
>> Yes, we have internal people that are helping us understand and will be
>> helping implement some of these feature/workflows, but we also want to make
>> sure we are listening the user, you.
>>
>> Thanks for not beating me up!
>> Yang-hai
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Perry Harovas
>> Sent: Thursday, March 20, 2014 3:11 PM
>> To: [email protected]
>> Subject: Re: How long will it take (?)
>>
>> Yang-hai,
>>
>>

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