hey Paul, i think they will never change that cause all maya users that are used to those illogical things will get confused if things start to make sense.
2014-03-20 21:22 GMT+01:00 Paul Griswold < [email protected]>: > Hi Yang-hai, > > There have been plenty of great posts already, but I'll give my > quick-n-dirty approach to whether or not an app is user-friendly. > > Can I open the application, create a primitive (usually a torus), add a > material, a light, look through the camera view to set up an image and > render a single still without any help? > > In Maya I could not. I had no idea how to look through the camera. It's > apparently a common question because as soon as I started typing in Google, > "Maya how to" it finished my sentence with "look through the camera". > To me, that's really bad design. > > Other things.... I wanted to switch from wireframe to a shaded view, so I > click on View in the viewport. You would think that View would mean View, > but it apparently doesn't. In order to change the View I have to choose > Shading. I would have thought Shading had something to do with surfacing > my object, not the View. > > I see a menu called Renderer & think to myself, "hey, I wonder what render > engines I can pick?". No Renderer doesn't mean Renderer in Maya. It means > something entirely different. Why does that menu even exist if it has > nothing to do with rendering??? You then also have a TAB that's called > Rendering (not Renderer) which is actually where you choose a surface?? > Why?? And why are there lights under a Rendering tab?? > > Then there's a menu called Panels. Panels means nothing to me. Panels > are what you buy at a home improvement store. What is a Panel? Why would > anyone choose that name? It has zero meaning. > > I could go on and on, but honestly it is probably second only to Blender > in bad interface design. It's not in need of a make-over, it should be > completely and utterly thrown away and you should start with a fresh, clean > slate. Allow the old-farts to boot up Maya in compatibility mode to keep > all the garbage, but you should start with a totally fresh interface. > > Otherwise you're putting lipstick on a pig. > > -Paul > > > > On Thu, Mar 20, 2014 at 3:40 PM, Yang-hai Eakes < > [email protected]> wrote: > >> Hi Perry, >> Honestly, your voice is more important than any internal user, and that's >> the main reason. >> What I'm really trying to understand is what "you" want/need as a user, >> as a workflow from Softimage, and that's why I found this thread so helpful. >> Yes, we have internal people that are helping us understand and will be >> helping implement some of these feature/workflows, but we also want to make >> sure we are listening the user, you. >> >> Thanks for not beating me up! >> Yang-hai >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Perry Harovas >> Sent: Thursday, March 20, 2014 3:11 PM >> To: [email protected] >> Subject: Re: How long will it take (?) >> >> Yang-hai, >> >>

