Guys, today i bought one license, half an hour later was already delivering a shot, must say i'm impressed! very powerful engine, and just for $100 !
F. On Thursday, February 27, 2014, Eric Lampi <ericla...@gmail.com> wrote: > I just scratched the surface with RS early in the beta test last summer. > My wife was doing pro-bono design work for the NYC Human Rights Campaign > fundraising gala, and one afternoon I whipped up a neon sign graphic for > her. Rendering was a breeze and of course very very fast compared to Mental > Ray. > > Just go spend the $100 and play with it. It's well worth it! > > Eric > On Feb 27, 2014 9:34 AM, "olivier jeannel" > <olivier.jean...@noos.fr<javascript:_e(%7B%7D,'cvml','olivier.jean...@noos.fr');>> > wrote: > >> Bumping that thread, to share enthousiasm. >> >> I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge >> 100$ bill.... >> Today is my testing day, doodeling, trying things that were not >> implemented. You know, just re-descovering. >> >> Well, the speed is there. I'm doing an interior (ok semi interior, walls >> are opened), in rather dark color and it's noise free. >> >> But what amaze me is the integration. I'm mixing several bumps, some are >> repeating some are not, with several different set of UVs, and it's doing >> exactly what it is supposed to do. >> >> ... And dof is activated on preview, because it's free. >> >> >> >> Le 18/02/2014 16:17, Ed Manning a écrit : >> >> Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none >> of those in my scenario. >> >> >> On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning >> <etmth...@gmail.com<javascript:_e(%7B%7D,'cvml','etmth...@gmail.com');> >> > wrote: >> >>> On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron >>> <car...@gmail.com<javascript:_e(%7B%7D,'cvml','car...@gmail.com');> >>> > wrote: >>> >>>> doesn't work like that... i have to convince someone to buy it for the >>>> studio, then the graphics cards you guys talk about... 3 titans!? we don't >>>> have those types of investments. we have an existing farm with cpus and >>>> lots of ram. if i want to render a sequence with redshift... i have to >>>> render it on workstations only. also, i am not going to convert elysium to >>>> work for redshift on my free time ;) >>>> >>>> You might be able to write a script to convert the materials, since >>> the parameters are pretty close to Arnold's (they're VERY similar to MR's >>> so going from there would be relatively easy). >>> >>> One possible selling point to management -- since your workstations >>> are probably pretty well-equipped in GPU, and those GPUs are idle all >>> night, you'd be leveraging capacity that's already paid-for. You wouldn't >>> even need to take the workstations off the CPU farm, just earmark a couple >>> of cores on each for scene loading and conversion for Redshift. Network and >>> server might get stressed a bit, but that's kind of normal... >>> >>> Also see my other post on the costs to transition to GPU from CPU. >>> Speaking as a small business owner, I gotta say the GPU path looks MORE >>> attractive financially. >>> >> >> >>