Well, until it gets released end of march, then the price will be $500 for
the full version. Still a bargain in my eyes, and a fantastic renderer.



On 21 March 2014 00:16, Francisco Criado <malcriad...@gmail.com> wrote:

> Guys, today i bought one license, half an hour later was already
> delivering a shot, must say i'm impressed! very powerful engine, and just
> for $100 !
>
> F.
>
>
>
> On Thursday, February 27, 2014, Eric Lampi <ericla...@gmail.com> wrote:
>
>> I just scratched the surface with RS early in the beta test last summer.
>> My wife was doing pro-bono design work for the NYC Human Rights Campaign
>> fundraising gala, and one afternoon I whipped up a neon sign graphic for
>> her. Rendering was a breeze and of course very very fast compared to Mental
>> Ray.
>>
>> Just go spend the $100 and play with it. It's well worth it!
>>
>> Eric
>> On Feb 27, 2014 9:34 AM, "olivier jeannel" <olivier.jean...@noos.fr>
>> wrote:
>>
>>>  Bumping that thread, to share enthousiasm.
>>>
>>> I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
>>> 100$ bill....
>>> Today is my testing day, doodeling, trying things that were not
>>> implemented. You know, just re-descovering.
>>>
>>> Well, the speed is there. I'm doing an interior (ok semi interior, walls
>>> are opened), in rather dark color and it's noise free.
>>>
>>> But what amaze me is the integration. I'm mixing several bumps, some are
>>> repeating some are not, with several different set of UVs, and it's doing
>>> exactly what it is supposed to do.
>>>
>>> ... And dof is activated on preview, because it's free.
>>>
>>>
>>>
>>> Le 18/02/2014 16:17, Ed Manning a écrit :
>>>
>>> Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So
>>> none of those in my scenario.
>>>
>>>
>>> On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning <etmth...@gmail.com> wrote:
>>>
>>>>   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron <car...@gmail.com>wrote:
>>>>
>>>>> doesn't work like that... i have to convince someone to buy it for the
>>>>> studio, then the graphics cards you guys talk about... 3 titans!? we don't
>>>>> have those types of investments. we have an existing farm with cpus and
>>>>> lots of ram. if i want to render a sequence with redshift... i have to
>>>>> render it on workstations only. also, i am not going to convert elysium to
>>>>> work for redshift on my free time ;)
>>>>>
>>>>>   You might be able to write a script to convert the materials, since
>>>> the parameters are pretty close to Arnold's (they're VERY similar to MR's
>>>> so going from there would be relatively easy).
>>>>
>>>>  One possible selling point to management -- since your workstations
>>>> are probably pretty well-equipped in GPU, and those GPUs are idle all
>>>> night, you'd be leveraging capacity that's already paid-for.  You wouldn't
>>>> even need to take the workstations off the CPU farm, just earmark a couple
>>>> of cores on each for scene loading and conversion for Redshift. Network and
>>>> server might get stressed a bit, but that's kind of normal...
>>>>
>>>>  Also see my other post on the costs to transition to GPU from CPU.
>>>>  Speaking as a small business owner, I gotta say the GPU path looks MORE
>>>> attractive financially.
>>>>
>>>
>>>
>>>


-- 
www.matinai.com

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