Well, until it gets released end of march, then the price will be $500 for the full version. Still a bargain in my eyes, and a fantastic renderer.
On 21 March 2014 00:16, Francisco Criado <malcriad...@gmail.com> wrote: > Guys, today i bought one license, half an hour later was already > delivering a shot, must say i'm impressed! very powerful engine, and just > for $100 ! > > F. > > > > On Thursday, February 27, 2014, Eric Lampi <ericla...@gmail.com> wrote: > >> I just scratched the surface with RS early in the beta test last summer. >> My wife was doing pro-bono design work for the NYC Human Rights Campaign >> fundraising gala, and one afternoon I whipped up a neon sign graphic for >> her. Rendering was a breeze and of course very very fast compared to Mental >> Ray. >> >> Just go spend the $100 and play with it. It's well worth it! >> >> Eric >> On Feb 27, 2014 9:34 AM, "olivier jeannel" <olivier.jean...@noos.fr> >> wrote: >> >>> Bumping that thread, to share enthousiasm. >>> >>> I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge >>> 100$ bill.... >>> Today is my testing day, doodeling, trying things that were not >>> implemented. You know, just re-descovering. >>> >>> Well, the speed is there. I'm doing an interior (ok semi interior, walls >>> are opened), in rather dark color and it's noise free. >>> >>> But what amaze me is the integration. I'm mixing several bumps, some are >>> repeating some are not, with several different set of UVs, and it's doing >>> exactly what it is supposed to do. >>> >>> ... And dof is activated on preview, because it's free. >>> >>> >>> >>> Le 18/02/2014 16:17, Ed Manning a écrit : >>> >>> Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So >>> none of those in my scenario. >>> >>> >>> On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning <etmth...@gmail.com> wrote: >>> >>>> On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron <car...@gmail.com>wrote: >>>> >>>>> doesn't work like that... i have to convince someone to buy it for the >>>>> studio, then the graphics cards you guys talk about... 3 titans!? we don't >>>>> have those types of investments. we have an existing farm with cpus and >>>>> lots of ram. if i want to render a sequence with redshift... i have to >>>>> render it on workstations only. also, i am not going to convert elysium to >>>>> work for redshift on my free time ;) >>>>> >>>>> You might be able to write a script to convert the materials, since >>>> the parameters are pretty close to Arnold's (they're VERY similar to MR's >>>> so going from there would be relatively easy). >>>> >>>> One possible selling point to management -- since your workstations >>>> are probably pretty well-equipped in GPU, and those GPUs are idle all >>>> night, you'd be leveraging capacity that's already paid-for. You wouldn't >>>> even need to take the workstations off the CPU farm, just earmark a couple >>>> of cores on each for scene loading and conversion for Redshift. Network and >>>> server might get stressed a bit, but that's kind of normal... >>>> >>>> Also see my other post on the costs to transition to GPU from CPU. >>>> Speaking as a small business owner, I gotta say the GPU path looks MORE >>>> attractive financially. >>>> >>> >>> >>> -- www.matinai.com