temporarily $100 to be fair (2 months then more than likely it is another 400 to keep using it), but yes, it really is awesome, and a real pleasure to use.
From: Francisco Criado Sent: Thursday, March 20, 2014 8:16 PM To: [email protected] Subject: Re: Redshift3D Render Guys, today i bought one license, half an hour later was already delivering a shot, must say i'm impressed! very powerful engine, and just for $100 ! F. On Thursday, February 27, 2014, Eric Lampi <[email protected]> wrote: I just scratched the surface with RS early in the beta test last summer. My wife was doing pro-bono design work for the NYC Human Rights Campaign fundraising gala, and one afternoon I whipped up a neon sign graphic for her. Rendering was a breeze and of course very very fast compared to Mental Ray. Just go spend the $100 and play with it. It's well worth it! Eric On Feb 27, 2014 9:34 AM, "olivier jeannel" <javascript:_e(%7B%7D,'cvml','[email protected]');> wrote: Bumping that thread, to share enthousiasm. I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge 100$ bill.... Today is my testing day, doodeling, trying things that were not implemented. You know, just re-descovering. Well, the speed is there. I'm doing an interior (ok semi interior, walls are opened), in rather dark color and it's noise free. But what amaze me is the integration. I'm mixing several bumps, some are repeating some are not, with several different set of UVs, and it's doing exactly what it is supposed to do. ... And dof is activated on preview, because it's free. Le 18/02/2014 16:17, Ed Manning a écrit : Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none of those in my scenario. On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning <javascript:_e(%7B%7D,'cvml','[email protected]');> wrote: On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron <javascript:_e(%7B%7D,'cvml','[email protected]');> wrote: doesn't work like that... i have to convince someone to buy it for the studio, then the graphics cards you guys talk about... 3 titans!? we don't have those types of investments. we have an existing farm with cpus and lots of ram. if i want to render a sequence with redshift... i have to render it on workstations only. also, i am not going to convert elysium to work for redshift on my free time ;) You might be able to write a script to convert the materials, since the parameters are pretty close to Arnold's (they're VERY similar to MR's so going from there would be relatively easy). One possible selling point to management -- since your workstations are probably pretty well-equipped in GPU, and those GPUs are idle all night, you'd be leveraging capacity that's already paid-for. You wouldn't even need to take the workstations off the CPU farm, just earmark a couple of cores on each for scene loading and conversion for Redshift. Network and server might get stressed a bit, but that's kind of normal... Also see my other post on the costs to transition to GPU from CPU. Speaking as a small business owner, I gotta say the GPU path looks MORE attractive financially.

