If you have bought the beta you have a $100 credit on the release.

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-20 18:24 GMT-06:00 Matt Morris <matt...@gmail.com>:

> Well, until it gets released end of march, then the price will be $500 for
> the full version. Still a bargain in my eyes, and a fantastic renderer.
>
>
>
> On 21 March 2014 00:16, Francisco Criado <malcriad...@gmail.com> wrote:
>
>> Guys, today i bought one license, half an hour later was already
>> delivering a shot, must say i'm impressed! very powerful engine, and just
>> for $100 !
>>
>> F.
>>
>>
>>
>> On Thursday, February 27, 2014, Eric Lampi <ericla...@gmail.com> wrote:
>>
>>> I just scratched the surface with RS early in the beta test last summer.
>>> My wife was doing pro-bono design work for the NYC Human Rights Campaign
>>> fundraising gala, and one afternoon I whipped up a neon sign graphic for
>>> her. Rendering was a breeze and of course very very fast compared to Mental
>>> Ray.
>>>
>>> Just go spend the $100 and play with it. It's well worth it!
>>>
>>> Eric
>>> On Feb 27, 2014 9:34 AM, "olivier jeannel" <olivier.jean...@noos.fr>
>>> wrote:
>>>
>>>>  Bumping that thread, to share enthousiasm.
>>>>
>>>> I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
>>>> 100$ bill....
>>>> Today is my testing day, doodeling, trying things that were not
>>>> implemented. You know, just re-descovering.
>>>>
>>>> Well, the speed is there. I'm doing an interior (ok semi interior,
>>>> walls are opened), in rather dark color and it's noise free.
>>>>
>>>> But what amaze me is the integration. I'm mixing several bumps, some
>>>> are repeating some are not, with several different set of UVs, and it's
>>>> doing exactly what it is supposed to do.
>>>>
>>>> ... And dof is activated on preview, because it's free.
>>>>
>>>>
>>>>
>>>> Le 18/02/2014 16:17, Ed Manning a écrit :
>>>>
>>>> Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So
>>>> none of those in my scenario.
>>>>
>>>>
>>>> On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning <etmth...@gmail.com>wrote:
>>>>
>>>>>   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron <car...@gmail.com>wrote:
>>>>>
>>>>>> doesn't work like that... i have to convince someone to buy it for
>>>>>> the studio, then the graphics cards you guys talk about... 3 titans!? we
>>>>>> don't have those types of investments. we have an existing farm with cpus
>>>>>> and lots of ram. if i want to render a sequence with redshift... i have 
>>>>>> to
>>>>>> render it on workstations only. also, i am not going to convert elysium 
>>>>>> to
>>>>>> work for redshift on my free time ;)
>>>>>>
>>>>>>   You might be able to write a script to convert the materials,
>>>>> since the parameters are pretty close to Arnold's (they're VERY similar to
>>>>> MR's so going from there would be relatively easy).
>>>>>
>>>>>  One possible selling point to management -- since your workstations
>>>>> are probably pretty well-equipped in GPU, and those GPUs are idle all
>>>>> night, you'd be leveraging capacity that's already paid-for.  You wouldn't
>>>>> even need to take the workstations off the CPU farm, just earmark a couple
>>>>> of cores on each for scene loading and conversion for Redshift. Network 
>>>>> and
>>>>> server might get stressed a bit, but that's kind of normal...
>>>>>
>>>>>  Also see my other post on the costs to transition to GPU from CPU.
>>>>>  Speaking as a small business owner, I gotta say the GPU path looks MORE
>>>>> attractive financially.
>>>>>
>>>>
>>>>
>>>>
>
>
> --
> www.matinai.com
>

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