That's great. Nothing like getting the news straight from the source.
I'll add that the price of 99 for both ddo and ndo plus suite
prepurchase applies to freelancers as well.
Thanks for asking the questions and sharing with us!
On 3/20/2014 9:25 PM, Siew Yi Liang wrote:
Hi, sorry, was out of the loop walking around the expo trying to find
a job...(heh) finally got back to the hotel!
Anyway:
UDIMs and loading multi-textures are currently NOT supported in the
current release of dDo (this is why I was playing with Substance as
well in my own texturing workflow), however, in the new upcoming
release of DDO, they ARE in. Well, I'm not 100% sure about UDIM
specifically, but Teddy said he's hoping to get it in.
Multi-texture workflow is definitely in, though, he was demonstrating
it right in front of me: there's a whole new UI that allows you to
select different parts of the model or different meshes, and apply
different materials/textures to each of them. And all this is MUCH
faster than before, not realtime like I mentioned, but close.
Also I talked to Waqar (co-founder) and he says the ultimate roadmap
would be to get DDO/NDO seperated from Photoshop as much as possible
so that they can be free of the inherent speed limitations that come
with that, plus they would be able to integrate into other DCCs better
:D (I asked him about possible Substance collab and he smiled and just
said that they'd have to see about it, understandable)
But yea, they're really nice and were willing to answer all my silly
questions even though I'm not a pro from a big studio, so I'm super
excited for the release :D Plus with the new discounted prices ($50
bucks for each license for hobbyists?!?!) I can't see how getting
their tools would be a bad idea in any way possible!
Ok I'll stop sounding like a marketing shill now...
Yours sincerely,
Siew Yi Liang
On 3/20/2014 4:56 PM, Rares Halmagean wrote:
I read a statement by Teddy Bergsman (ceo) in a dated thread that
tiled uv's are supported. At that time (2011) he said they were
working on support with most features. I have a copy along with
pre-purchase of the suite so there's one way to find out....
On 3/20/2014 4:40 PM, Greg Punchatz wrote:
Just a good time to be an artist.....Zbrush, MARI and now this, so
very cool. And I will be able to use Arnold as my viewer.. holy
crap batman.
Does it support UDIM's?
------------------------------------------------------------------------
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
--
*Rares Halmagean
___________________________________
*visual development and 3d character & content creation.
*rarebrush.com* <http://rarebrush.com/>
--
*Rares Halmagean
___________________________________
*visual development and 3d character & content creation.
*rarebrush.com* <http://rarebrush.com/>