DDO looks amazing. But I'm more interested in their megascan materials. Did they really develop this mysterious device (the MEGA SCANNER, yeah) which is able to record separate Diffuse, Spec, Roughness and Displacement maps from real world materials??? That would be quite revolutionary. And all that in 32 bits, 8K, and even tiled. Sounds almost too good to be true.
And what do they mean with *calibration support for a multitude of rendering engines* exactly? Are these just presets to connect all these maps to Arnold Shaders for example? Or is there more behind it? 2014-03-21 19:29 GMT+01:00 Eugene Flormata <[email protected]>: > Not sure if anyone else is running win 7 and have these apps. I have > substance 4 painter / designer 4 / bitmap2material. And I just bought that > ddo and ndo preorder. > > Ndo constantly crashes on creative cloud photoshop, and wants to keep > updating. But just downloads the same version over and over. Guess I gotta > wait for the suite to come out. Bitmap2 material just keeps crashing as > well. The only one I can get to work is substance designer. Which works > great. But seems to chug if you're workin with 4k textures, and doesn't > seem to play nice with multi uv squares outside the 0-1 area, like Mari > does so well. > > I like the concept behind substance though. And it's the only one that > works right now. Substance painter I can't even figure out how to paint > only specific areas. >

