initial shock is a good one, feels like being hit by a roadtrain.. twice 

Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane <raffsxsil...@googlemail.com>:

> Yeah, if there is one thing to say for Houdini, much like ICE did for Soft 
> users, is that if you persevere through the initial shock it's an amazing 
> enabler for learning the fundamentals of this trade.
> 
> It's worth trying it regardless of whether you plan to use it or not at least 
> for that.
> 
> On 21 Mar 2014 07:01, "Vincent Fortin" <vfor...@gmail.com> wrote:
> I only skimmed through the video last year. I'm not really into rigging.
> 
> You better ask Cristopher Tedin directly, he used to be on this list.
> 
> I hope you find the courage to look into Houdini, it will open your eyes on 
> concepts that you may be able to reproduce in other apps too.
> You could also go here and search for rigging.
> 
> Some DT videos look quite interesting actually (but more advanced) 
> http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini
> 
> On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez <tridi.animei...@gmail.com> 
> wrote:
> Isn't the rigging fundamentals using mostly the guide and auto-rig system 
> though? Or goes through all the things under the hood.
> 
> 
> On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin <vfor...@gmail.com> wrote:
> There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
> I've never watched it though.
> 
> 
> On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin <vfor...@gmail.com> wrote:
> https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
> There a 40% off rebate right now using the coupon code "HotStuff40"
> 
> 
> On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez <tridi.animei...@gmail.com> 
> wrote:
> Is there a good reference somewhere about practices in rigging in Houdini? 
> General not necessarily the character stuff, but more general approaches. 
> Hierarchies, control creation, constraints, matrix transformations etc. Most 
> of the stuff I've been watching is on SOPs which I guess it's not the correct 
> approach.
> 
> 
> On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
> <sebastien.sterl...@gmail.com> wrote:
> I remember my first experience with rigging in maya:
> 
> 
> 
> 
> On 20 March 2014 18:24, Jordi Bares <jordiba...@gmail.com> wrote:
> Wait once you realise is better rigging system..
> 
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2193&Itemid=68
> 
> Jordi Bares
> jordiba...@gmail.com
> 
> On 20 Mar 2014, at 15:52, Max Evgrafov <summ...@gmail.com> wrote:
> 
>> nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)
>> 
>> https://www.youtube.com/watch?feature=player_embedded&v=I-cKnahxkUo
>> https://www.youtube.com/watch?v=1rE9UrjYBLo
>> 
>> 
>> 
>> 
>> 2014-03-20 17:06 GMT+04:00 Brent McPherson <brent.mcpher...@autodesk.com>:
>> Damn, I wish you had posted this. ;-)
>> 
>> https://www.youtube.com/watch?v=iRZ2Sh5-XuM
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
>> Sent: 20 March 2014 09:30
>> To: softimage
>> Subject: my first experiment with rigging in Houdini :-))))
>> 
>> https://www.youtube.com/watch?v=FkdQyet1EN4#t=24
>> 
>> --
>> Max aka Summatr
>> https://vimeo.com/user3098735/videos
>> -------------------------------------------------------
>> 
>> 
>> 
>> -- 
>> Евграфов Максим.(Summatr)
>> https://vimeo.com/user3098735/videos  
>> -------------------------------------------------------
>> Хорошего Вам настроения !!! :-)
> 
> 
> 
> 
> 
> 
> 

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