Hey Adrian,

this is some great info here. and makes me suddenly feel spmehow better ;-)
maybe in two/three years time, when Soft slowly falls back (just due to no
further development) BiFrost will be in a state where it can take over...?
(wishful thinking)

If I read between the lines I feel there is hope that BiFrost is not 'just'
a fluid simulation system and can be used for far more.

Exactly what I personally (and many others) love about ICE. It is (contrary
to past Autodesk-PR) NOT just a particle-simulation-system, but a swiss
army tool which can manipulate almost every aspect of data in my
scene/objects and build, create, deform, etc...

ie at the moment I build shapes/objects made out of dominos. All
procedurally build in ICE. I made different compounds to stack and pile
dominoes in different ways and methods. And if the objects I have to create
(and even the domino) change (as usual in commercials..) it is all
instantly updated.
Only right at the end I add a Sim node and the whole things collapses...
(obviously controlled with nulls, forces, etc...) The Sim is basically the
last 5% of what I use ICE for.

If I can do stuff like this in BiFrost in the future I'm a happy camper.
Right now the only other software capable of that would be Houdini...

I'll keep an eye on BiFrost ;-)

Cheers,

Juan








On Fri, Mar 21, 2014 at 1:09 AM, joshxsi <[email protected]> wrote:

> Part of what made ICE so successful (in my mind) was the large amount of
> built in nodes and compounds that were included as part of the base system
> that were used in mostly non-simulated contexts (raycasting, geometry
> locations, etc).
>
> From the sound of the development stages, the first two releases will be
> fluid focused, do you expect that the final release will include the non
> particle functionality that ICE became so useful for?
>
> It sounds like you're expecting the users to build a more generic set of
> functionality using the API? (mesh deforms, curve based flow tools, IK
> solvers etc)
>
> Thanks again for the information as well.
>
>
>
> On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher <
> [email protected]> wrote:
>
>>
>> Yes, definitely giving them a chance! If they turn Maya/Bifrost into
>> something great that can give me back what I just lost, believe me I will
>> be one happy guy.
>>
>>
>> On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:
>>
>> The product will be released within the quarter. To be fair, that info if
>> you were on beta has been consistent and available for quite a while now,
>> so it's not some last minute stunt.
>>
>>  Marcus, Adrian and the rest of the team are nice guys, give them a
>> chance.
>>
>>
>> On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher <
>> [email protected]> wrote:
>>
>>> This email was fascinating. I'm curious though; we've been told we can't
>>> hear roadmaps because they run afoul of SEC rules. And yet, here we get a
>>> somewhat detailed roadmap.
>>>
>>> Dave G
>>>
>>>
>>
>

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