Hey Adrian, this is some great info here. and makes me suddenly feel spmehow better ;-) maybe in two/three years time, when Soft slowly falls back (just due to no further development) BiFrost will be in a state where it can take over...? (wishful thinking)
If I read between the lines I feel there is hope that BiFrost is not 'just' a fluid simulation system and can be used for far more. Exactly what I personally (and many others) love about ICE. It is (contrary to past Autodesk-PR) NOT just a particle-simulation-system, but a swiss army tool which can manipulate almost every aspect of data in my scene/objects and build, create, deform, etc... ie at the moment I build shapes/objects made out of dominos. All procedurally build in ICE. I made different compounds to stack and pile dominoes in different ways and methods. And if the objects I have to create (and even the domino) change (as usual in commercials..) it is all instantly updated. Only right at the end I add a Sim node and the whole things collapses... (obviously controlled with nulls, forces, etc...) The Sim is basically the last 5% of what I use ICE for. If I can do stuff like this in BiFrost in the future I'm a happy camper. Right now the only other software capable of that would be Houdini... I'll keep an eye on BiFrost ;-) Cheers, Juan On Fri, Mar 21, 2014 at 1:09 AM, joshxsi <[email protected]> wrote: > Part of what made ICE so successful (in my mind) was the large amount of > built in nodes and compounds that were included as part of the base system > that were used in mostly non-simulated contexts (raycasting, geometry > locations, etc). > > From the sound of the development stages, the first two releases will be > fluid focused, do you expect that the final release will include the non > particle functionality that ICE became so useful for? > > It sounds like you're expecting the users to build a more generic set of > functionality using the API? (mesh deforms, curve based flow tools, IK > solvers etc) > > Thanks again for the information as well. > > > > On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher < > [email protected]> wrote: > >> >> Yes, definitely giving them a chance! If they turn Maya/Bifrost into >> something great that can give me back what I just lost, believe me I will >> be one happy guy. >> >> >> On 3/20/2014 6:29 PM, Raffaele Fragapane wrote: >> >> The product will be released within the quarter. To be fair, that info if >> you were on beta has been consistent and available for quite a while now, >> so it's not some last minute stunt. >> >> Marcus, Adrian and the rest of the team are nice guys, give them a >> chance. >> >> >> On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher < >> [email protected]> wrote: >> >>> This email was fascinating. I'm curious though; we've been told we can't >>> hear roadmaps because they run afoul of SEC rules. And yet, here we get a >>> somewhat detailed roadmap. >>> >>> Dave G >>> >>> >> >

