Hi Adrian,
first of all thanks for all your posts during the last days - they are
highly appreciated.
Now on to this topic:
I think there's a tiny misunderstanding here... ICE essentially is able to
manipulate any type of point data.
This of course includes any kind of particle work, but also includes stuff
like:
- building custom deformers (thereby reading and driving polygon mesh point
positions)
- manipulating shape data (--> reading and driving the per-point shape
vectors per polygon mesh point position)
- manipulating UV's
- manipulating kinematic transforms
- ....
So our question does not so much focus on the decoupled standalone design
of Bifrost (which I personally find awesome).
We are rather wondering if these kinds of manipulations are part of the
Bifrost roadmap at all?
Of course I can't speak for all Softimage users... But I personally have
full confidence in Maya/Bifrost being able to perform in the realm if
simulation work eventually.
However I am utilizing ICE for all of the tasks above on a daily basis -
and this is where I am worried the most what part of Maya might be a proper
replacement for that.
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]