damn, excuse my english.. it nearly weekend.
Am 21.03.2014 um 18:38 schrieb Sebastian Kowalski <[email protected]>: > thats is my concern too. as much as I embrace a decoupling from maya, its how > ICE is capable to talk to different scene elements that makes it so powerful. > managing data until the very least work process at render time. and we are > in full control. > as beautiful big ass fluid sims look, its not what we day for day. > please have a look on the ‚what uses is ICE?‘ thread > (https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE) > > thanks > > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <[email protected]>: > >> Hi Adrian >> >> I'm no egg head so forgive the simplicity of my question. Would this >> platform agnostic scenario actively prevent any of the procedures and >> scenarios that we currently use ICE for? Is ICE so functional because its >> embedded in Softimage? Can we have the same functionality with a non >> embedded engine? >> >> Alastair >> >> Alastair Hearsum >> Head of 3d >> >> 33/34 Great Pulteney Street >> London >> W1F 9NP >> +44 (0)20 7434 1182 >> glassworks.co.uk >> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk >> (Company registered in England with number 04759979. Registered office 25 >> Harley Street, London, W1G 9BR. VAT registration number: 867290000) >> Please consider the environment before you print this email. >> DISCLAIMER: This e-mail and attachments are strictly privileged, private and >> confidential and are intended solely for the stated recipient(s). Any views >> or opinions presented are solely those of the author and do not necessarily >> represent those of the Company. If you are not the intended recipient, be >> advised that you have received this e-mail in error and that any use, >> dissemination, forwarding, printing, or copying of this e-mail is strictly >> prohibited. If this transmission is received in error please kindly return >> it to the sender and delete this message from your system. >> On 21/03/2014 16:53, Adrian Graham wrote: >>> Ah, but may I respectfully point out that this was one of the problems with >>> ICE, in that its complete and total integration into Softimage makes it >>> difficult to engineer and manage, from a software and, unfortunately, a >>> marketing point of view. >>> >>> Most modern software libraries are platform-agnostic, and this is what >>> we're aiming for with Bifrost. The problem with ICE is that you had to use >>> Softimage in order to gain access to it. Nothing against Softimage, just >>> that you're limiting ICE's exposure to the industry at large. >>> >>> Would a renderer be more or less popular if it only worked with Maya, and >>> not with Max or Houdini? No, it should be available on all applications, on >>> all OSs if you want it to be successful. >>> >>> Adrian >> >> >

