damn, excuse my english.. it nearly weekend.

Am 21.03.2014 um 18:38 schrieb Sebastian Kowalski <[email protected]>:

> thats is my concern too. as much as I embrace a decoupling from maya, its how 
> ICE is capable to talk to different scene elements that makes it so powerful.
> managing data until the very least work process  at render time. and we are 
> in full control. 
> as beautiful big ass fluid sims look, its not what we day for day.
> please have a look on the ‚what uses is ICE?‘ thread 
> (https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE)
> 
> thanks
> 
> Am 21.03.2014 um 18:29 schrieb Alastair Hearsum <[email protected]>:
> 
>> Hi Adrian
>> 
>> I'm no egg head so forgive the simplicity of my question. Would this 
>> platform agnostic scenario actively prevent any of the procedures and 
>> scenarios that we currently use ICE for?  Is ICE so functional because its 
>> embedded in Softimage?  Can we have the same functionality with a non 
>> embedded engine?
>> 
>> Alastair
>> 
>> Alastair Hearsum
>> Head of 3d
>> 
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>> On 21/03/2014 16:53, Adrian Graham wrote:
>>> Ah, but may I respectfully point out that this was one of the problems with 
>>> ICE, in that its complete and total integration into Softimage makes it 
>>> difficult to engineer and manage, from a software and, unfortunately, a 
>>> marketing point of view.
>>> 
>>> Most modern software libraries are platform-agnostic, and this is what 
>>> we're aiming for with Bifrost. The problem with ICE is that you had to use 
>>> Softimage in order to gain access to it. Nothing against Softimage, just 
>>> that you're limiting ICE's exposure to the industry at large.
>>> 
>>> Would a renderer be more or less popular if it only worked with Maya, and 
>>> not with Max or Houdini? No, it should be available on all applications, on 
>>> all OSs if you want it to be successful.
>>> 
>>> Adrian
>> 
>> 
> 

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