Or, to put it more bluntly, we already waited and invested those 5 years. It is now expected to do it all over again. *Cui bono*?
On Sun, Mar 23, 2014 at 5:22 PM, Jordi Bares <jordiba...@gmail.com> wrote: > Adrian, we are talking years (5?) of development here to get a full solid > stable platform... don't you think it is quite a lot to ask to someone that > already has almost all of that? > > Jordi Bares > jordiba...@gmail.com > > On 21 Mar 2014, at 17:41, Adrian Graham <adrian.gra...@autodesk.com> > wrote: > > > Look, I can't comment exactly on where we're going with Bifrost, this is > where I run into all sorts of SEC limitations and stuff. I could defer to > ChrisV to answer those questions in a more official manner. > > > > Rest assured we're aware that ICE is more than just FX, more than > particles and simulation, that it's a complete procedural workflow > involving all kinds of data, throughout the package. > > > > Adrian > > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski > > Sent: Friday, March 21, 2014 10:38 AM > > To: softimage@listproc.autodesk.com > > Subject: Re: ICE - When will we have todays functionality in Maya? > > > > thats is my concern too. as much as I embrace a decoupling from maya, > its how ICE is capable to talk to different scene elements that makes it so > powerful. > > managing data until the very least work process at render time. and we > are in full control. > > as beautiful big ass fluid sims look, its not what we day for day. > > please have a look on the 'what uses is ICE?' thread ( > https://groups.google.com/forum/#!topic/xsi_list/7aGyes8lBQE) > > > > thanks > > > > Am 21.03.2014 um 18:29 schrieb Alastair Hearsum < > hear...@glassworks.co.uk<mailto:hear...@glassworks.co.uk>>: > > > > > > Hi Adrian > > > > I'm no egg head so forgive the simplicity of my question. Would this > platform agnostic scenario actively prevent any of the procedures and > scenarios that we currently use ICE for? Is ICE so functional because its > embedded in Softimage? Can we have the same functionality with a non > embedded engine? > > > > Alastair > > Alastair Hearsum > > Head of 3d > > [GLASSWORKS] > > 33/34 Great Pulteney Street > > London > > W1F 9NP > > +44 (0)20 7434 1182 > > glassworks.co.uk<http://www.glassworks.co.uk/> > > Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk > <http://glassworks.co.uk/> > > (Company registered in England with number 04759979. Registered office > 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) > > Please consider the environment before you print this email. > > DISCLAIMER: This e-mail and attachments are strictly privileged, private > and confidential and are intended solely for the stated recipient(s). Any > views or opinions presented are solely those of the author and do not > necessarily represent those of the Company. If you are not the intended > recipient, be advised that you have received this e-mail in error and that > any use, dissemination, forwarding, printing, or copying of this e-mail is > strictly prohibited. If this transmission is received in error please > kindly return it to the sender and delete this message from your system. > > On 21/03/2014 16:53, Adrian Graham wrote: > > > > Ah, but may I respectfully point out that this was one of the problems > with ICE, in that its complete and total integration into Softimage makes > it difficult to engineer and manage, from a software and, unfortunately, a > marketing point of view. > > > > > > > > Most modern software libraries are platform-agnostic, and this is what > we're aiming for with Bifrost. The problem with ICE is that you had to use > Softimage in order to gain access to it. Nothing against Softimage, just > that you're limiting ICE's exposure to the industry at large. > > > > > > > > Would a renderer be more or less popular if it only worked with Maya, > and not with Max or Houdini? No, it should be available on all > applications, on all OSs if you want it to be successful. > > > > > > > > Adrian > > > > > > > > <winmail.dat> > > >