In my opinion either the current Maya pass system gets improved to
something that is functional and doesn't break easily or Autodesk
implements a new more nodal approach to deal with passes which is reliable
and doesn't get abandoned as a feature (keeps improving and/or bug fixed)
along the years.

Either way as a Softimage user looking at Maya (amongst others) as a
possible future alternative, I would like to see a render pass system that
I feel confident and rely on using, has all the current features and
abilities that Softimage render passes have and also doesn't give me
constant bad surprises when I reopen my scene and notice that shader
overides got detached and all sorts of shading groups problems with the
render layers.



On Fri, Mar 21, 2014 at 6:13 PM, John Richard Sanchez <
[email protected]> wrote:

> Hi Laurence
> I appreciate the offer. I wish more Maya peeps would have chimed in years
> ago. One of the things I love most about Softimage are the Render Passes/
> Partitions/ Overrides. I know Maya added render layers some time in 2008 I
> believe but from what I heard from maya users was that it tended to break
> or not work the way it was supposed to. This is a feature that would really
> help as I dont see any other package that has a robust render pass system
> as Softimage. Other than that Lighting is one of the features that Maya is
> very robust in.
>
>
> On Fri, Mar 21, 2014 at 2:05 PM, Laurence Cymet <
> [email protected]> wrote:
>
>> Hello,
>>
>> My name is Laurence Cymet, I am the product manager for lighting and
>> rendering on Maya. In the past few weeks I've been out to talk to many
>> Softimage customers, and I can certainly understand your frustration with
>> the move to EOL Softimage, so we're doing what we can to improve things.
>>
>> I am not here to try and sell anyone on Maya. My goal is to improve Maya,
>> so if you are interested in discussing what we need to do to make it a
>> better place to render for you, feel free to post here or email me directly
>> at [email protected]<mailto:[email protected]>
>>
>> Also -  I will happily answer any questions I can about rendering in
>> Maya, don't hesitate to ask.
>>
>> Thanks,
>>
>> Laurence Cymet
>>
>>
>
>
> --
> www.johnrichardsanchez.com
>

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