In my opinion either the current Maya pass system gets improved to something that is functional and doesn't break easily or Autodesk implements a new more nodal approach to deal with passes which is reliable and doesn't get abandoned as a feature (keeps improving and/or bug fixed) along the years.
Either way as a Softimage user looking at Maya (amongst others) as a possible future alternative, I would like to see a render pass system that I feel confident and rely on using, has all the current features and abilities that Softimage render passes have and also doesn't give me constant bad surprises when I reopen my scene and notice that shader overides got detached and all sorts of shading groups problems with the render layers. On Fri, Mar 21, 2014 at 6:13 PM, John Richard Sanchez < [email protected]> wrote: > Hi Laurence > I appreciate the offer. I wish more Maya peeps would have chimed in years > ago. One of the things I love most about Softimage are the Render Passes/ > Partitions/ Overrides. I know Maya added render layers some time in 2008 I > believe but from what I heard from maya users was that it tended to break > or not work the way it was supposed to. This is a feature that would really > help as I dont see any other package that has a robust render pass system > as Softimage. Other than that Lighting is one of the features that Maya is > very robust in. > > > On Fri, Mar 21, 2014 at 2:05 PM, Laurence Cymet < > [email protected]> wrote: > >> Hello, >> >> My name is Laurence Cymet, I am the product manager for lighting and >> rendering on Maya. In the past few weeks I've been out to talk to many >> Softimage customers, and I can certainly understand your frustration with >> the move to EOL Softimage, so we're doing what we can to improve things. >> >> I am not here to try and sell anyone on Maya. My goal is to improve Maya, >> so if you are interested in discussing what we need to do to make it a >> better place to render for you, feel free to post here or email me directly >> at [email protected]<mailto:[email protected]> >> >> Also - I will happily answer any questions I can about rendering in >> Maya, don't hesitate to ask. >> >> Thanks, >> >> Laurence Cymet >> >> > > > -- > www.johnrichardsanchez.com >

