Let me know if you find one.
On 3/21/2014 12:51 PM, Matt Lind wrote:
I think the key phrase is 'Maya renderer' -- who uses that anymore?
I'm almost positive there is an equivalent to object to cluster
constraint out of the box in Maya. I think it's classified as a
deformer for meshes (wrap?), but I cannot say for sure as it's been
many years since I've had to use it.
Matt
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Jordi
Bares
*Sent:* Friday, March 21, 2014 11:47 AM
*To:* [email protected]
*Subject:* Re: A confession
You must be joking!!!
:-ARghghhgh
Jordi Bares
[email protected] <mailto:[email protected]>
On 20 Mar 2014, at 16:59, David Gallagher
<[email protected] <mailto:[email protected]>>
wrote:
Exactly. For example, in Maya there is no object to cluster
constraint, so you have to use a 3rd party tool Rivet to attach things
to geometry. But if you need to apply a Smooth to render it in the
Maya renderer, it explodes.
So, don't use the Maya renderer, or...
You can use djRivet, which uses follicles intead of edges, but which
relies on.... UV's being present.
Works great.. until you change the UVs in any way.
Not really a non-linear workflow. It's more like a circular workflow.
On 3/20/2014 10:22 AM, Adam Sale wrote:
Something I have found in the last couple weeks, which I
personally find mind numbing is how tied to UVs some tools are.
Hair work... try and groom something, and then realize you need to
tweak your UVs. Gotta start over
Painting weights. Gotta have UV's to do smoothing. - Edit the
Uv's.. start over.
On Thu, Mar 20, 2014 at 9:02 AM, Mirko Jankovic
<[email protected] <mailto:[email protected]>> wrote:
but why scripting is new artist tool!
REAL artist model in full screen text editor! who needs viewport
at all
start notepad, and begin typing coordinates for each vertex...
that is how REAL hardcore stuff is done.
buttons are for p.......
On Thu, Mar 20, 2014 at 4:34 PM, Morten Bartholdy
<[email protected] <mailto:[email protected]>> wrote:
+1
IMHO scripting is for making crappy software work at all (Maya)
and for creating something special with good software that has
buttons for all the ordinary stuff (XSI).
I simply don't have time to learn scripting, not least because my
mind doesn't lend itself to that kind of thinking and remembering
syntax etc. My time is better spent figuring out how to do great
stuff with ICE. The only scripting I do is some half arsed copy
pasting from the script editor to facilitate unified pass setups
across multiple shots and similar stuff on that level. That I can
do :)
Morten
Den 20. marts 2014 kl. 13:42 skrev Greg Punchatz
<[email protected] <mailto:[email protected]>>:
"Just learn to script"
It's not that easy for every one...
My brain simply does not work that way, I would rather keep
polishing my art skills and learn all the amazing new painting
tools than learn to script. Being person with dyslexia makes
its more than a bit difficult for me to jump on the scripting
train.
All this talk of the reality of the need for constant
scripting as part of your daily work flows in Maya makes me
literally sick to my stomach....
Sent from my iPhone