Let me know if you find one.

On 3/21/2014 12:51 PM, Matt Lind wrote:

I think the key phrase is 'Maya renderer' -- who uses that anymore?

I'm almost positive there is an equivalent to object to cluster constraint out of the box in Maya. I think it's classified as a deformer for meshes (wrap?), but I cannot say for sure as it's been many years since I've had to use it.

Matt

*From:*[email protected] [mailto:[email protected]] *On Behalf Of *Jordi Bares
*Sent:* Friday, March 21, 2014 11:47 AM
*To:* [email protected]
*Subject:* Re: A confession

You must be joking!!!

:-ARghghhgh

Jordi Bares

[email protected] <mailto:[email protected]>

On 20 Mar 2014, at 16:59, David Gallagher <[email protected] <mailto:[email protected]>> wrote:




Exactly. For example, in Maya there is no object to cluster constraint, so you have to use a 3rd party tool Rivet to attach things to geometry. But if you need to apply a Smooth to render it in the Maya renderer, it explodes.
So, don't use the Maya renderer, or...
You can use djRivet, which uses follicles intead of edges, but which relies on.... UV's being present.
Works great.. until you change the UVs in any way.

Not really a non-linear workflow. It's more like a circular workflow.



On 3/20/2014 10:22 AM, Adam Sale wrote:

    Something I have found in the last couple weeks, which I
    personally find mind numbing is how tied to UVs some tools are.

    Hair work... try and groom something, and then realize you need to
    tweak your UVs. Gotta start over

    Painting weights. Gotta have UV's to do smoothing.  - Edit the
    Uv's.. start over.

    On Thu, Mar 20, 2014 at 9:02 AM, Mirko Jankovic
    <[email protected] <mailto:[email protected]>> wrote:

    but why scripting is new artist tool!

    REAL artist model in full screen text editor! who needs viewport
    at all

    start notepad, and begin typing coordinates for each vertex...

    that is how REAL hardcore stuff is done.

    buttons are for p.......

    On Thu, Mar 20, 2014 at 4:34 PM, Morten Bartholdy
    <[email protected] <mailto:[email protected]>> wrote:

    +1

    IMHO scripting is for making crappy software work at all (Maya)
    and for creating something special with good software that has
    buttons for all the ordinary stuff (XSI).

    I simply don't have time to learn scripting, not least because my
    mind doesn't lend itself to that kind of thinking and remembering
    syntax etc. My time is better spent figuring out how to do great
    stuff with ICE. The only scripting I do is some half arsed copy
    pasting from the script editor to facilitate unified pass setups
    across multiple shots and similar stuff on that level. That I can
    do :)

    Morten


    Den 20. marts 2014 kl. 13:42 skrev Greg Punchatz
    <[email protected] <mailto:[email protected]>>:

        "Just learn to script"

        It's not that easy for every one...

        My brain simply does not work that way, I would rather keep
        polishing my art skills and learn all the amazing new painting
        tools  than learn to script. Being person with dyslexia makes
        its more than a bit difficult for me to jump on the scripting
        train.

        All this talk of the reality of the need for constant
        scripting as part of your daily work flows in Maya makes me
        literally sick to my stomach....

        Sent from my iPhone



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