What surprises me is that Maya, as far as I know, has a quite large user base, from small guy at home to big studios, and honestly I thought that Maya ( out of the box ) was more friendly and not so clunky to work with...but I guess compare the workflow between SI and Maya is not so fair at this point, since the non-linear workflow has proven to be way more efficient then the traditional workflow
2014-03-20 14:09 GMT+01:00 Perry Harovas <[email protected]>: > Which is, in no small way, part of the reason I left Maya in the first > place. > Yes, scripting would be great to know (and my brain doesn't work that way, > either), but how about a DCC that doesn't require you to know how to script > to be > productive (hell, forget productive, to even DO some things at all)!? > > So that, and the constant crashes with rendering, the inconsistent > workflow (pick this first, or that first???) > and the utter lack of regard for the user who doesn't fit the profile of a > large client are large parts of why I stopped using Maya. > > I am totally with you on this one Greg. > I have been sick since this whole thing started. > > > > > > On Thu, Mar 20, 2014 at 8:42 AM, Greg Punchatz <[email protected]>wrote: > >> "Just learn to script" >> >> It's not that easy for every one... >> >> My brain simply does not work that way, I would rather keep polishing my >> art skills and learn all the amazing new painting tools than learn to >> script. Being person with dyslexia makes its more than a bit difficult for >> me to jump on the scripting train. >> >> All this talk of the reality of the need for constant scripting as part >> of your daily work flows in Maya makes me literally sick to my stomach.... >> >> Sent from my iPhone >> >> >>> >>> > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > >

