What surprises me is that Maya, as far as I know, has a quite large user
base, from small guy at home to big studios, and honestly I thought that
Maya ( out of the box ) was more friendly and not so clunky to work
with...but I guess compare the workflow between SI and Maya is not so fair
at this point, since the non-linear workflow has proven to be way more
efficient then the traditional workflow


2014-03-20 14:09 GMT+01:00 Perry Harovas <[email protected]>:

> Which is, in no small way, part of the reason I left Maya in the first
> place.
> Yes, scripting would be great to know (and my brain doesn't work that way,
> either), but how about a DCC that doesn't require you to know how to script
> to be
> productive (hell, forget productive, to even DO some things at all)!?
>
> So that, and the constant crashes with rendering, the inconsistent
> workflow (pick this first, or that first???)
> and the utter lack of regard for the user who doesn't fit the profile of a
> large client are large parts of why I stopped using Maya.
>
> I am totally with you on this one Greg.
> I have been sick since this whole thing started.
>
>
>
>
>
> On Thu, Mar 20, 2014 at 8:42 AM, Greg Punchatz <[email protected]>wrote:
>
>> "Just learn to script"
>>
>> It's not that easy for every one...
>>
>> My brain simply does not work that way, I would rather keep polishing my
>> art skills and learn all the amazing new painting tools  than learn to
>> script. Being person with dyslexia makes its more than a bit difficult for
>> me to jump on the scripting train.
>>
>> All this talk of the reality of the need for constant scripting as part
>> of your daily work flows in Maya makes me literally sick to my stomach....
>>
>> Sent from my iPhone
>>
>>
>>>
>>>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
>

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