Big Studios use Maya because they have an R&D department to create their
own tools and build a solid pipeline around Maya. Small guy uses Maya is
because Big Studios does, with the difference that he doesn't have a R&D
department so he works slow and clunky.

The reason may be because he can work with / for big studios, or he just
though he could create his own avengers movie like ILM when he learned the
software, and he just doesn't know better.

And since he doesn't know better he thinks it is normal to have to look for
a script in creativecrash, so he can save weights by location, freeze, edit
the topology, add polygons, re-skin, load weights, tweak weights if
necessary.

All of this so he can edit a weighted character, and in SI we just edit the
topology.

Maya is getting a little better though. I mean it was awful a few years
ago, now it is getting a little decent at least for modeling. But I still
wouldn't model in Maya. I would prefer to deal with FBX or send to Maya
problems and work in SI.

BTW, most Maya modelers I know, can't script more than copy & paste from
the log. And it is good enough to work. But to work almost at the same
speed than SI (without ICE) you'll need to learn scripting, or spend a few
hours in creativecrash looking for free plugins every now and then.

Martin




On Thu, Mar 20, 2014 at 10:16 PM, Nicolas Esposito <3dv...@gmail.com> wrote:

> What surprises me is that Maya, as far as I know, has a quite large user
> base, from small guy at home to big studios, and honestly I thought that
> Maya ( out of the box ) was more friendly and not so clunky to work
> with...but I guess compare the workflow between SI and Maya is not so fair
> at this point, since the non-linear workflow has proven to be way more
> efficient then the traditional workflow
>
>
> 2014-03-20 14:09 GMT+01:00 Perry Harovas <perryharo...@gmail.com>:
>
> Which is, in no small way, part of the reason I left Maya in the first
>> place.
>> Yes, scripting would be great to know (and my brain doesn't work that
>> way, either), but how about a DCC that doesn't require you to know how to
>> script to be
>> productive (hell, forget productive, to even DO some things at all)!?
>>
>> So that, and the constant crashes with rendering, the inconsistent
>> workflow (pick this first, or that first???)
>> and the utter lack of regard for the user who doesn't fit the profile of
>> a large client are large parts of why I stopped using Maya.
>>
>> I am totally with you on this one Greg.
>> I have been sick since this whole thing started.
>>
>>
>>
>>
>>
>> On Thu, Mar 20, 2014 at 8:42 AM, Greg Punchatz <g...@janimation.com>wrote:
>>
>>> "Just learn to script"
>>>
>>> It's not that easy for every one...
>>>
>>> My brain simply does not work that way, I would rather keep polishing my
>>> art skills and learn all the amazing new painting tools  than learn to
>>> script. Being person with dyslexia makes its more than a bit difficult for
>>> me to jump on the scripting train.
>>>
>>> All this talk of the reality of the need for constant scripting as part
>>> of your daily work flows in Maya makes me literally sick to my stomach....
>>>
>>> Sent from my iPhone
>>>
>>>
>>>>
>>>>
>>
>>
>> --
>>
>>
>>
>>
>>
>> Perry Harovas
>> Animation and Visual Effects
>>
>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>
>>
>

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