You can put weird non sensical numbers into an unbiased engine and would look as different as a biased engine.
IMHO an unbiased engine will give you energy conservation, correct light calculation but won't limit your creativity. If you are after render artifacts then yes, with a biased engine you could extract those as an arty thing but I doubt you would go for that Jb Sent from my iPhone > On 23 Mar 2014, at 07:29, Sebastien Sterling <[email protected]> > wrote: > > The advantage of bias being that you can cheat, get unnatural or more > stylistic effects versus unbiased Brute force which is more accurate and > calculates MB and DOF at the same time. > > >> On 23 March 2014 07:14, Andreas Bystrom <[email protected]> wrote: >> as far as I know, octane is a pure brute-force gpu raytracer, what's unique >> about redshift is that it introduces biased techniques on the gpu, >> interpolated gi etc... >> >> as for mr, the render engine is quite bad, but don't forget the shaders are >> excellent, that's one thing good about mental ray. >> >> >> >> >> >>> On Sun, Mar 23, 2014 at 8:07 PM, Emilio Hernandez <[email protected]> wrote: >>> Well the comparison with MR handling is more in the sense of how we >>> assembled the render tree during all tthe years that we only had MR, and >>> its shaders. >>> >>> RS did an amazing job in make you feel at the home kitchen but in a totally >>> new modern building. So when you need to cook, you know where are all the >>> ingredients and you are serving dinner in no time. >>> >>> -- >>> ------------------------------------------------------- >>> Emilio Hernández VFX & 3D animation. >> >> >> >> -- >> Andreas Byström >> Weta Digital >

