You can put weird non sensical numbers into an unbiased engine and would look 
as different as a biased engine.

IMHO an unbiased engine will give you energy conservation, correct light 
calculation but won't limit your creativity.

If you are after render artifacts then yes, with a biased engine you could 
extract those as an arty thing but I doubt you would go for that

Jb

Sent from my iPhone

> On 23 Mar 2014, at 07:29, Sebastien Sterling <[email protected]> 
> wrote:
> 
> The advantage of bias being that you can cheat, get unnatural or more 
> stylistic effects versus unbiased Brute force which is more accurate and 
> calculates MB and DOF at the same time.
> 
> 
>> On 23 March 2014 07:14, Andreas Bystrom <[email protected]> wrote:
>> as far as I know, octane is a pure brute-force gpu raytracer, what's unique 
>> about redshift is that it introduces biased techniques on the gpu, 
>> interpolated gi etc...
>> 
>> as for mr, the render engine is quite bad, but don't forget the shaders are 
>> excellent, that's one thing good about mental ray.
>> 
>> 
>> 
>> 
>> 
>>> On Sun, Mar 23, 2014 at 8:07 PM, Emilio Hernandez <[email protected]> wrote:
>>> Well the comparison with MR handling is more in the sense of how we 
>>> assembled the render tree during all tthe years that we only had MR, and 
>>> its shaders.
>>> 
>>> RS did an amazing job in make you feel at the home kitchen but in a totally 
>>> new modern building.   So when you need to cook, you know where are all the 
>>> ingredients and you are serving dinner in no time.
>>> 
>>> -- 
>>> -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>> 
>> 
>> 
>> -- 
>> Andreas Byström
>> Weta Digital
> 

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