In all seriousness, though.  This means that rendering power is going to be
effectively free very soon.  By which I mean that the capital costs of any
given amount of render power will be insignificant compared to the
non-rendering production costs for any given project.  Which means that
render times (which will I'm sure remain constant per frame as they have
for 30 years) will no longer be an issue so much as quickly getting assets
finished to the point of being able to render them.

Sorta like disk storage was in about 2002, or cloud server availability in
2008.

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