In all seriousness, though. This means that rendering power is going to be effectively free very soon. By which I mean that the capital costs of any given amount of render power will be insignificant compared to the non-rendering production costs for any given project. Which means that render times (which will I'm sure remain constant per frame as they have for 30 years) will no longer be an issue so much as quickly getting assets finished to the point of being able to render them.
Sorta like disk storage was in about 2002, or cloud server availability in 2008.

