2014-03-21 17:53 GMT+01:00 Adrian Graham <[email protected]>:

> Ah, but may I respectfully point out that this was one of the problems
> with ICE, in that its complete and total integration into Softimage makes
> it difficult to engineer and manage, from a software and, unfortunately, a
> marketing point of view.
>
> Most modern software libraries are platform-agnostic, and this is what
> we're aiming for with Bifrost. The problem with ICE is that you had to use
> Softimage in order to gain access to it. Nothing against Softimage, just
> that you're limiting ICE's exposure to the industry at large.
>
> Would a renderer be more or less popular if it only worked with Maya, and
> not with Max or Houdini? No, it should be available on all applications, on
> all OSs if you want it to be successful.
>
> Adrian
>

Hi, the aim is laudably but, as software engineers, wouldn't user
integration and usability be their end goal ?

I mean, an internal engineer difficulty or a managing problem shouldn't be
a penality on the user side or limit the client user in functionality... in
my opinion here the sucess story about ICE is that's all in the level of
integration not on the technology.

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