Hi Perry,

Softimage was marketed. It was marketed in ways that have, in most cases, 
actually proved successful for other Autodesk products but there are many 
factors at stake here. Hindsight is 20-20 but we used a model that actually 
worked extremely well for the Alias integration. We had one rapidly growing 
product (3ds max) added Maya and because of Autodesk's sales and distribution 
channel we were able to scale the Maya business dramatically without 
cannibalizing 3ds Max. Was it unreasonable not to expect the same results with 
Softimage? At the time of the acquisition all three product lines were growing 
fast and so it was assumed so - not that we did not know that it would not have 
its own set of problems - but we felt we could tackle them. When that did not 
work out we changed strategies to focus on Suites.

Marketing is a mix of things: product, price, promotion, place. As mentioned 
above 'place' is critical. It is the means of distributing your product - it 
requires all kinds of investment to do probably including a lot of systems 
integration. We invested in making it available in every EDU bundle, through 
student downloads, Suites etc to get it into the hands of as many people as 
possible. Another is price. We kept the lower price and that initially was to 
see if this would broaden adoption - it did not. The third is product and the 
product is a great product.

For promotion, we invested in integrating it into Autodesk systems and we 
actually invested more than other Autodesk products typically get given the 
revenue tier Softimage was in. What we did not do was maintain a separate web 
site for the product (we don't do that for any of our products). People often 
ask us why there were no campaigns to try and get Maya or 3ds Max users to 
switch to Softimage but the answer to that should be self-evident - and it was 
certainly never going to be a serious option for us. The main purpose of 
marketing campaigns is to generate revenue and so they tend to  focus on the 
where there is a revenue opportunity such as getting Maya or 3ds max users 
current (upgrades). Once we introduced Suites, the best revenue opportunity for 
Softimage was to get customers to upgrade to Suites and that was the focus.

>From a business (and therefore marketing) perspective the question was always: 
>could Softimage bring in net new business and how? Not how could it replace 
>Maya or 3ds Max revenue. Given that it was actually cheaper, replacing 3ds Max 
>or Maya would actually have meant a revenue decline not just a swap. 
>Ultimately the hope was always that ICE would offer enough value to 3ds Max 
>and Maya users drive Suite adoption. That was very much the product strategy 
>and where the development team focused and so that is what we marketed. And 
>yes I know that Softimage is more than just ICE and that it is a very capable 
>all round animation solution - as did Marc Petit and the other execs in charge 
>- but the strategy was to build, market and sell a suite of interoperable 
>products (which we spent a lot of money doing). As a percentage of revenue 
>Softimage got more investment than other products. In total dollar amounts a 
>lot less (because it was a higher percentage of a much, much smaller base) . 
>So whether we invested or not is relative to what point of view you take.

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas
Sent: Tuesday, March 25, 2014 10:39 AM
To: softimage@listproc.autodesk.com
Subject: Re: An Open Letter to Carl Bass

Hi Chris,

My appreciation of the effort you took to write all that, and the thought that 
must have went into it is considerable.
I truly and honestly appreciate that you did that, and I look forward (more 
than before) to your second part where you explain
why Autodesk can't just keep Softimage around (and perhaps why doing that is 
diffeent than doing that with Toxik and MatchMover).

Does this solve everything? Does this make me a renewed Autodesk customer? No, 
but your email really helped a lot with regards to understanding the
lay of the land as it has been leading up to now.

One other thing that would be helpful is:

Why Softimage was not marketed. Yes, you can blame (or partially hold as 
culpable) Microsoft and Avid as to the small sales numbers for Softimage, but 
after Autodesk
acquired it, in many ways the marketing was FURTHER reduced. This, I believe, 
leads mostly towards the mindset people have that either Autodesk was trying to 
kill it, or Autodesk didn't care if it died, or Autodesk only bought it for the 
technology and if it sold that was icing, but that it wasn't a goal. Those 
things directly come from a couple things: Lack of Softimage appearing on the 
home page, lack of advertising, lack of features while under Autodesk.
I would be interested in knowing how you respond to that.

Again, much appreciated, Chris.

Perry




On Tue, Mar 25, 2014 at 10:28 AM, Emilio Hernandez 
<emi...@e-roja.com<mailto:emi...@e-roja.com>> wrote:
Thank you for taking the time to response Chris.
This is all clear to me as I bought a couple of Digital Studio stations at 
version 2.0  while it was still Microsoft.  If it wasn't because they were 
dependable on the Intergraph video board that eventually got fried after 15 
years, and they lacked of HD support, I will still be using them.  Those 
turnkey systems were the ones that kept me out of the Inferno, Smoke, etc. 
solutions more expensive by far than the DS solution.

I agree that Avid did not a lousy but a terrible job with the Softimage asset 
as they were running like headless chickens towards anywhere but where the 
useres needed, and that is when Final Cut got in.
I understand where Autodesk is going, nothing I can do about it, even though I 
tried far beyond this list in ways that this is not the arena to talk about it.
Still in your response I can't read the answer of:
Why Autodesk is not willing to continue ship Softimage 2015, unsupported with 
an open SDK along Maya/MAX 2020?
Maurice said because the inherent costs.  You answered because of Autodesk 
wants to focuse in developing Bifrost or whatever new technology Autodesk is 
bringing.
What is that inherent cost?
Thinking of some...
1. Packaging Softimage into the Maya/MAX download, self extract for each new 
year release.
2. Server space for holding a larger file.
3. Keep the SI online help file
In which way Softimage will drive your development resources away from focusing 
into the new tools if there is no one that moves a single line of code?
I not doing so, you started to loose clients already...
So what is costing more?
At this moment seeing several users of Softimage becoming ex-clients of 
Autodesk at a faster pace, even faster than I think Autodesk expected.  I 
seriously would reconsider the no Softimage policy after April 2016.
Two years of uncertainty of what will be Autodesk decision...  It is a long 
time.  By then, I don't think that you will be able to get back what you are 
loosing now.
But anyway, this is thing how they are now.  And that is the decision of 
Autodesk on Softimage for now.
To bad to end in an "Only time will tell..."  statement.
Thank you again.





--




Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com<http://www.theafterimage.com/>

-25 Years Experience
-Member of the Visual Effects Society (VES)

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