I think every softimage user would concede to the arguments given by autodesk 
if we had all witnessed them try their utmost in the marketing of softimage in 
the past 5 years. 
However, it's been obvious from the outset of their plan and I believe that the 
fact this has occurred 5 years post acquisition us no coincidence. It was on 
the cards all along. 
Making excuses about sales is a nonsense considering the effort to drive those 
sales. 
And if softimage was doing so badly why buy it?  Nothing adds up in autodesks 
favour. 

> On 25 Mar 2014, at 19:13, Perry Harovas <[email protected]> wrote:
> 
> Hi Maurice,
> 
> I appreciate the detailed answer. It does help to know the details, and of 
> course, you certainly know your own business better than we do.
> One thing that just seems odd, why did I never see ads for Softimage? I 
> understand that percentage wise, it was getting more ad dollars than
> Max or Maya (which in and of itself is weird, because they seemingly don't 
> need advertising as much as Softimage did, but anyway).
> I would expect that I am more likely to notice a Softimage ad than a Maya 
> user, because it already is something that I like and accept.
> Maybe that assumption is incorrect, but it seems to make some sense. 
> 
> I don't recall ever seeing an ad for Softimage. 
> 
> Ever.
> 
> I don't doubt they existed, just that I never saw one. I have an almost 
> insatiable thirst for CG news/content. It has been that way for 25 years now.
> Every day (multiple times per day) I scour the internet for information on 
> 3D, Softimage, new CG innovations, software, articles, reviews.
> I read all the magazines I have time for, and even if I don't have time to 
> read them, I flip through all the major ones, putting aside what I want to 
> read later.
> 
> With all of that, I would have thought I would have seen SOME advertising 
> about Softimage. But I didn't!
> The only things I ever saw were articles about Lagoa (not ads, but articles), 
> or articles about the acquisition.
> 
> Why was that (I am honestly asking, I am not being snarky)? 
> 
> Also (and this has been asked so many times I feel that the answer to it is 
> being withheld because it includes the location of Jimmy Hoffa's corpse), WHY 
> WASN'T SOFTIMAGE PROMOTED ON YOUR HOMEPAGE?
> Seems like free advertising might be the best advertising when you are trying 
> to bring up the sales numbers of a fledgling product, no?
> 
> Thank you (and Chris) for answering these questions.
> We don't always like the answers you give, we may not always believe the 
> answers you give, but that does not mean that I don't appreciate that you and 
> Chris are
> trying to answer them anyway.
> 
> 
> Perry
> 
> 
> 
> 
>> On Tue, Mar 25, 2014 at 1:07 PM, Maurice Patel <[email protected]> 
>> wrote:
>> Hi Perry,
>> 
>> Softimage was marketed. It was marketed in ways that have, in most cases, 
>> actually proved successful for other Autodesk products but there are many 
>> factors at stake here. Hindsight is 20-20 but we used a model that actually 
>> worked extremely well for the Alias integration. We had one rapidly growing 
>> product (3ds max) added Maya and because of Autodesk's sales and 
>> distribution channel we were able to scale the Maya business dramatically 
>> without cannibalizing 3ds Max. Was it unreasonable not to expect the same 
>> results with Softimage? At the time of the acquisition all three product 
>> lines were growing fast and so it was assumed so - not that we did not know 
>> that it would not have its own set of problems - but we felt we could tackle 
>> them. When that did not work out we changed strategies to focus on Suites.
>> 
>> Marketing is a mix of things: product, price, promotion, place. As mentioned 
>> above 'place' is critical. It is the means of distributing your product - it 
>> requires all kinds of investment to do probably including a lot of systems 
>> integration. We invested in making it available in every EDU bundle, through 
>> student downloads, Suites etc to get it into the hands of as many people as 
>> possible. Another is price. We kept the lower price and that initially was 
>> to see if this would broaden adoption - it did not. The third is product and 
>> the product is a great product.
>> 
>> For promotion, we invested in integrating it into Autodesk systems and we 
>> actually invested more than other Autodesk products typically get given the 
>> revenue tier Softimage was in. What we did not do was maintain a separate 
>> web site for the product (we don't do that for any of our products). People 
>> often ask us why there were no campaigns to try and get Maya or 3ds Max 
>> users to switch to Softimage but the answer to that should be self-evident - 
>> and it was certainly never going to be a serious option for us. The main 
>> purpose of marketing campaigns is to generate revenue and so they tend to  
>> focus on the where there is a revenue opportunity such as getting Maya or 
>> 3ds max users current (upgrades). Once we introduced Suites, the best 
>> revenue opportunity for Softimage was to get customers to upgrade to Suites 
>> and that was the focus.
>> 
>> >From a business (and therefore marketing) perspective the question was 
>> >always: could Softimage bring in net new business and how? Not how could it 
>> >replace Maya or 3ds Max revenue. Given that it was actually cheaper, 
>> >replacing 3ds Max or Maya would actually have meant a revenue decline not 
>> >just a swap. Ultimately the hope was always that ICE would offer enough 
>> >value to 3ds Max and Maya users drive Suite adoption. That was very much 
>> >the product strategy and where the development team focused and so that is 
>> >what we marketed. And yes I know that Softimage is more than just ICE and 
>> >that it is a very capable all round animation solution - as did Marc Petit 
>> >and the other execs in charge - but the strategy was to build, market and 
>> >sell a suite of interoperable products (which we spent a lot of money 
>> >doing). As a percentage of revenue Softimage got more investment than other 
>> >products. In total dollar amounts a lot less (because it was a higher 
>> >percentage of a much, much smaller base) . So whether we invested or not is 
>> >relative to what point of view you take.
>> 
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>> 
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Perry Harovas
>> Sent: Tuesday, March 25, 2014 10:39 AM
>> To: [email protected]
>> Subject: Re: An Open Letter to Carl Bass
>> 
>> Hi Chris,
>> 
>> My appreciation of the effort you took to write all that, and the thought 
>> that must have went into it is considerable.
>> I truly and honestly appreciate that you did that, and I look forward (more 
>> than before) to your second part where you explain
>> why Autodesk can't just keep Softimage around (and perhaps why doing that is 
>> diffeent than doing that with Toxik and MatchMover).
>> 
>> Does this solve everything? Does this make me a renewed Autodesk customer? 
>> No, but your email really helped a lot with regards to understanding the
>> lay of the land as it has been leading up to now.
>> 
>> One other thing that would be helpful is:
>> 
>> Why Softimage was not marketed. Yes, you can blame (or partially hold as 
>> culpable) Microsoft and Avid as to the small sales numbers for Softimage, 
>> but after Autodesk
>> acquired it, in many ways the marketing was FURTHER reduced. This, I 
>> believe, leads mostly towards the mindset people have that either Autodesk 
>> was trying to kill it, or Autodesk didn't care if it died, or Autodesk only 
>> bought it for the technology and if it sold that was icing, but that it 
>> wasn't a goal. Those things directly come from a couple things: Lack of 
>> Softimage appearing on the home page, lack of advertising, lack of features 
>> while under Autodesk.
>> I would be interested in knowing how you respond to that.
>> 
>> Again, much appreciated, Chris.
>> 
>> Perry
>> 
>> 
>> 
>> 
>> On Tue, Mar 25, 2014 at 10:28 AM, Emilio Hernandez 
>> <[email protected]<mailto:[email protected]>> wrote:
>> Thank you for taking the time to response Chris.
>> This is all clear to me as I bought a couple of Digital Studio stations at 
>> version 2.0  while it was still Microsoft.  If it wasn't because they were 
>> dependable on the Intergraph video board that eventually got fried after 15 
>> years, and they lacked of HD support, I will still be using them.  Those 
>> turnkey systems were the ones that kept me out of the Inferno, Smoke, etc. 
>> solutions more expensive by far than the DS solution.
>> 
>> I agree that Avid did not a lousy but a terrible job with the Softimage 
>> asset as they were running like headless chickens towards anywhere but where 
>> the useres needed, and that is when Final Cut got in.
>> I understand where Autodesk is going, nothing I can do about it, even though 
>> I tried far beyond this list in ways that this is not the arena to talk 
>> about it.
>> Still in your response I can't read the answer of:
>> Why Autodesk is not willing to continue ship Softimage 2015, unsupported 
>> with an open SDK along Maya/MAX 2020?
>> Maurice said because the inherent costs.  You answered because of Autodesk 
>> wants to focuse in developing Bifrost or whatever new technology Autodesk is 
>> bringing.
>> What is that inherent cost?
>> Thinking of some...
>> 1. Packaging Softimage into the Maya/MAX download, self extract for each new 
>> year release.
>> 2. Server space for holding a larger file.
>> 3. Keep the SI online help file
>> In which way Softimage will drive your development resources away from 
>> focusing into the new tools if there is no one that moves a single line of 
>> code?
>> I not doing so, you started to loose clients already...
>> So what is costing more?
>> At this moment seeing several users of Softimage becoming ex-clients of 
>> Autodesk at a faster pace, even faster than I think Autodesk expected.  I 
>> seriously would reconsider the no Softimage policy after April 2016.
>> Two years of uncertainty of what will be Autodesk decision...  It is a long 
>> time.  By then, I don't think that you will be able to get back what you are 
>> loosing now.
>> But anyway, this is thing how they are now.  And that is the decision of 
>> Autodesk on Softimage for now.
>> To bad to end in an "Only time will tell..."  statement.
>> Thank you again.
>> 
>> 
>> 
>> 
>> 
>> --
>> 
>> 
>> 
>> 
>> Perry Harovas
>> Animation and Visual Effects
>> 
>> http://www.TheAfterImage.com<http://www.theafterimage.com/>
>> 
>> -25 Years Experience
>> -Member of the Visual Effects Society (VES)
> 
> 
> 
> -- 
> 
> 
> 
> 
> 
> Perry Harovas
> Animation and Visual Effects
> 
> http://www.TheAfterImage.com
> 
> -25 Years Experience
> -Member of the Visual Effects Society (VES)

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