Unfortunately, XSI was bought by AD and that was worst thing that could
happen to it, we all witnessed it. I am 100% sure that Foundry or Dassult
bought them, today we would have totally opposite situation.


On Tue, Mar 25, 2014 at 6:19 PM, Jason S <[email protected]> wrote:

> YES! Softimage was "taken care of" alright!
>
>
> On 03/25/14 13:07, Maurice Patel wrote:
>
>> Hi Perry,
>>
>> Softimage was marketed. It was marketed in ways that have, in most cases,
>> actually proved successful for other Autodesk products but there are many
>> factors at stake here. Hindsight is 20-20 but we used a model that actually
>> worked extremely well for the Alias integration. We had one rapidly growing
>> product (3ds max) added Maya and because of Autodesk's sales and
>> distribution channel we were able to scale the Maya business dramatically
>> without cannibalizing 3ds Max. Was it unreasonable not to expect the same
>> results with Softimage? At the time of the acquisition all three product
>> lines were growing fast and so it was assumed so - not that we did not know
>> that it would not have its own set of problems - but we felt we could
>> tackle them. When that did not work out we changed strategies to focus on
>> Suites.
>>
>> Marketing is a mix of things: product, price, promotion, place. As
>> mentioned above 'place' is critical. It is the means of distributing your
>> product - it requires all kinds of investment to do probably including a
>> lot of systems integration. We invested in making it available in every EDU
>> bundle, through student downloads, Suites etc to get it into the hands of
>> as many people as possible. Another is price. We kept the lower price and
>> that initially was to see if this would broaden adoption - it did not. The
>> third is product and the product is a great product.
>>
>> For promotion, we invested in integrating it into Autodesk systems and we
>> actually invested more than other Autodesk products typically get given the
>> revenue tier Softimage was in. What we did not do was maintain a separate
>> web site for the product (we don't do that for any of our products). People
>> often ask us why there were no campaigns to try and get Maya or 3ds Max
>> users to switch to Softimage but the answer to that should be self-evident
>> - and it was certainly never going to be a serious option for us. The main
>> purpose of marketing campaigns is to generate revenue and so they tend to
>>  focus on the where there is a revenue opportunity such as getting Maya or
>> 3ds max users current (upgrades). Once we introduced Suites, the best
>> revenue opportunity for Softimage was to get customers to upgrade to Suites
>> and that was the focus.
>>
>> > From a business (and therefore marketing) perspective the question was
>> always: could Softimage bring in net new business and how? Not how could it
>> replace Maya or 3ds Max revenue. Given that it was actually cheaper,
>> replacing 3ds Max or Maya would actually have meant a revenue decline not
>> just a swap. Ultimately the hope was always that ICE would offer enough
>> value to 3ds Max and Maya users drive Suite adoption. That was very much
>> the product strategy and where the development team focused and so that is
>> what we marketed. And yes I know that Softimage is more than just ICE and
>> that it is a very capable all round animation solution - as did Marc Petit
>> and the other execs in charge - but the strategy was to build, market and
>> sell a suite of interoperable products (which we spent a lot of money
>> doing). As a percentage of revenue Softimage got more investment than other
>> products. In total dollar amounts a lot less (because it was a higher
>> percentage of a much, much smaller base) . So whether we invested or not is
>> relative to what point of view you take.
>>
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>>
>> From: [email protected] [mailto:softimage-bounces@
>> listproc.autodesk.com] On Behalf Of Perry Harovas
>> Sent: Tuesday, March 25, 2014 10:39 AM
>> To: [email protected]
>> Subject: Re: An Open Letter to Carl Bass
>>
>> Hi Chris,
>>
>> My appreciation of the effort you took to write all that, and the thought
>> that must have went into it is considerable.
>> I truly and honestly appreciate that you did that, and I look forward
>> (more than before) to your second part where you explain
>> why Autodesk can't just keep Softimage around (and perhaps why doing that
>> is diffeent than doing that with Toxik and MatchMover).
>>
>> Does this solve everything? Does this make me a renewed Autodesk
>> customer? No, but your email really helped a lot with regards to
>> understanding the
>> lay of the land as it has been leading up to now.
>>
>> One other thing that would be helpful is:
>>
>> Why Softimage was not marketed. Yes, you can blame (or partially hold as
>> culpable) Microsoft and Avid as to the small sales numbers for Softimage,
>> but after Autodesk
>> acquired it, in many ways the marketing was FURTHER reduced. This, I
>> believe, leads mostly towards the mindset people have that either Autodesk
>> was trying to kill it, or Autodesk didn't care if it died, or Autodesk only
>> bought it for the technology and if it sold that was icing, but that it
>> wasn't a goal. Those things directly come from a couple things: Lack of
>> Softimage appearing on the home page, lack of advertising, lack of features
>> while under Autodesk.
>> I would be interested in knowing how you respond to that.
>>
>> Again, much appreciated, Chris.
>>
>> Perry
>>
>>
>>
>>
>> On Tue, Mar 25, 2014 at 10:28 AM, Emilio Hernandez<[email protected]<
>> mailto:[email protected]>>  wrote:
>> Thank you for taking the time to response Chris.
>> This is all clear to me as I bought a couple of Digital Studio stations
>> at version 2.0  while it was still Microsoft.  If it wasn't because they
>> were dependable on the Intergraph video board that eventually got fried
>> after 15 years, and they lacked of HD support, I will still be using them.
>>  Those turnkey systems were the ones that kept me out of the Inferno,
>> Smoke, etc. solutions more expensive by far than the DS solution.
>>
>> I agree that Avid did not a lousy but a terrible job with the Softimage
>> asset as they were running like headless chickens towards anywhere but
>> where the useres needed, and that is when Final Cut got in.
>> I understand where Autodesk is going, nothing I can do about it, even
>> though I tried far beyond this list in ways that this is not the arena to
>> talk about it.
>> Still in your response I can't read the answer of:
>> Why Autodesk is not willing to continue ship Softimage 2015, unsupported
>> with an open SDK along Maya/MAX 2020?
>> Maurice said because the inherent costs.  You answered because of
>> Autodesk wants to focuse in developing Bifrost or whatever new technology
>> Autodesk is bringing.
>> What is that inherent cost?
>> Thinking of some...
>> 1. Packaging Softimage into the Maya/MAX download, self extract for each
>> new year release.
>> 2. Server space for holding a larger file.
>> 3. Keep the SI online help file
>> In which way Softimage will drive your development resources away from
>> focusing into the new tools if there is no one that moves a single line of
>> code?
>> I not doing so, you started to loose clients already...
>> So what is costing more?
>> At this moment seeing several users of Softimage becoming ex-clients of
>> Autodesk at a faster pace, even faster than I think Autodesk expected.  I
>> seriously would reconsider the no Softimage policy after April 2016.
>> Two years of uncertainty of what will be Autodesk decision...  It is a
>> long time.  By then, I don't think that you will be able to get back what
>> you are loosing now.
>> But anyway, this is thing how they are now.  And that is the decision of
>> Autodesk on Softimage for now.
>> To bad to end in an "Only time will tell..."  statement.
>> Thank you again.
>>
>>
>>
>>
>>
>> --
>>
>>
>>
>>
>> Perry Harovas
>> Animation and Visual Effects
>>
>> http://www.TheAfterImage.com<http://www.theafterimage.com/>
>>
>> -25 Years Experience
>> -Member of the Visual Effects Society (VES)
>>
>>
>
>
>
>


-- 
Micic Srecko
-------------------
Mail:
[email protected]
Skype:srecko.micic
-------------------
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