On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind <[email protected]> wrote:
> Here at Carbine, users like the MMB to repeat a menu command.  It's popular.  
> They're not as fond of tear off menus.  They don't hate tear off menus, but 
> given the choice they'll use a custom key as 1st option, custom toolbar as 
> 2nd option, and tear off menu as last option.  The issue being that tear off 
> menus don't allow for customized menus. You only get the existing menu 
> structure in a different place.
>
> What users want is clutter free and minimal effort to execute commands or a 
> series of commands.  Tear off menus are good for situations where the entire 
> menu is a custom menu of commands like a custom toolbar would be, and the 
> commands in that menu are very closely related to the task at hand.  If the 
> menu is full of built-in commands, they're less liked because usually the 
> user only cares about one or two tools in the menu but is stuck having to 
> take all of them as part of the package deal resulting in clutter.  For 
> example, go to the property menu and you have entries for visibility, 
> display, etc..., but also a lot of unrelated tools such as rendermap or 
> gator.  It's a very tall menu but the user only wants 3 or 4 items out of 30. 
>  If tear off menus allowed individual items to be torn off and merged into a 
> toolbar, then that would be ideal.
>
> Implementing MMB to repeat a command in a menu would be a popular move.

that's OK, but that's in Softimage.  The bit that's not obvious is
whether someone using Maya needs a MMB, that's what my post is meant
to be about.
In Maya, you can even hold shift+ctrl while selecting a menu to make
it a button the shelf.  (Doing the same thing in Softimage would be a
pain) You'll be working differently, have different reflexes.

Reply via email to