On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind <[email protected]> wrote: > Here at Carbine, users like the MMB to repeat a menu command. It's popular. > They're not as fond of tear off menus. They don't hate tear off menus, but > given the choice they'll use a custom key as 1st option, custom toolbar as > 2nd option, and tear off menu as last option. The issue being that tear off > menus don't allow for customized menus. You only get the existing menu > structure in a different place. > > What users want is clutter free and minimal effort to execute commands or a > series of commands. Tear off menus are good for situations where the entire > menu is a custom menu of commands like a custom toolbar would be, and the > commands in that menu are very closely related to the task at hand. If the > menu is full of built-in commands, they're less liked because usually the > user only cares about one or two tools in the menu but is stuck having to > take all of them as part of the package deal resulting in clutter. For > example, go to the property menu and you have entries for visibility, > display, etc..., but also a lot of unrelated tools such as rendermap or > gator. It's a very tall menu but the user only wants 3 or 4 items out of 30. > If tear off menus allowed individual items to be torn off and merged into a > toolbar, then that would be ideal. > > Implementing MMB to repeat a command in a menu would be a popular move.
that's OK, but that's in Softimage. The bit that's not obvious is whether someone using Maya needs a MMB, that's what my post is meant to be about. In Maya, you can even hold shift+ctrl while selecting a menu to make it a button the shelf. (Doing the same thing in Softimage would be a pain) You'll be working differently, have different reflexes.

