On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara <[email protected]> wrote: > While I like this MMB repeat function, but I don't see how it could be > implemented in Maya without having to heavily change its interface.
I think technically MMB could possibly be implemented in Maya's menu (although perhaps not on OSX), but I'm not 50% sure that this is a true problem. In Sofitmage, we structured some menus knowing that you would be doing MMB on those big buttons to repeat commands burried in there two levels deep. (More so in Softimage 3D, for example to set keys, but anyway) But in Maya, you'll be interacting with the software differently, including using marking menus, hotkeys, and hotbox. In the XSI viewport, you can MMB to toggle between the two last modes, for example wireframe and textured, but that's not a 'repeat last command', it's a special case for that button. I'm not opposing MMB, but I'm not totally sold on whether this is essential and not simply a legacy user / muscle memory thing. Don't forget also tear off menus as a way to repeat commands quickly. we did add to Maya the ability to keep a menu open to do check several checkmarks like in XSI; in Maya in on the CTRL key

