On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara <[email protected]> wrote:
> While I like this MMB repeat function, but I don't see how it could be
> implemented in Maya without having to heavily change its interface.

I think technically MMB could possibly be implemented in Maya's menu
(although perhaps not on OSX), but I'm not 50% sure that this is a
true problem.  In Sofitmage, we structured some menus knowing that you
would be doing MMB on those big buttons to repeat commands burried in
there two levels deep. (More so in Softimage 3D, for example to set
keys, but anyway)  But in Maya, you'll be interacting  with the
software differently, including using marking menus, hotkeys, and
hotbox.

In the XSI viewport, you can MMB to toggle between the two last modes,
for example wireframe and textured, but that's not a 'repeat last
command', it's a special case for that button.

I'm not opposing MMB, but I'm not totally sold on whether this is
essential and not simply a legacy user / muscle memory thing.  Don't
forget also tear off menus as a way to repeat commands quickly.

we did add to Maya the ability to keep a menu open to do check several
checkmarks like in XSI; in Maya in on the CTRL key

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