Ditto. It doesn't make sense, never made sense. People got tired of banging on the door to get this message to the developers for no one to answer or respond.
Conventions need to be predictable, anticipatable, consistent, congruent, and homogenous. This just does not exist. Why can't I get a right click context menu on the negative space or tab of a shelf when most everything else does this? Why do I have to move the all the way to the left of the interface to get to the edit shelf button? I can even get a right click context menu on a shelf ICON, but not for the shelf itself???? Why does the shelf only move down one half unit when I click the down arrow icon? I don't want to see a bunch of half discernable icons on two rows. Why no right click context menu on the QUERTY tools which could provide a list of different saved tool settings or presets? LMBx2 or MMBx2 or RMBx2, all three do the same exact thing, opens Tool Settings. LMBx1 selects the tool. Why can't just MMBx1 bring up tool settings? Why do I need a double click to do this? They actually thought to put a NOT symbol to come up when you MMBx1 on a QUERTY tool, but nothing else useful???? For real? What a waste. Shall I continue?..... -- Joey Ponthieux __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Paul Griswold Sent: Tuesday, March 25, 2014 12:40 PM To: [email protected] Subject: Re: humanize maya, SOFT top 5 I think part of the problem with a lot/all of the devs working on Maya is - you guys use this stuff day in and day out and you already understand how & why things are the way they are. I would strongly urge the entire Maya team to do some real user interface & usability testing with a 3rd party testing service. Get people from all sorts of backgrounds and actually record them trying to use Maya to achieve specific tasks. My gut instinct says, most of the team will be very surprised at how unintuitive and difficult Maya is for most people that don't live in the Maya universe. As for top 5: 1. Text based everything - I hate the shelf in Softimage as well as the UV editor. Get rid of icons entirely. 2. Drag and drop divots & simple expressions. 3. Consistent UI - this was my last wish for Softimage. I wanted the FXTree to be updated to match ICE and the Render Tree (and possibly the schematic view to get updated as well). There should not be more than 1 style of graph in Maya and all navigation should use the same mouse/key combo everywhere. Additionally, revisit what things are named. As mentioned in a previous email - why is there at tab called Renderer and a tab called Rendering, or a tab called Shading and a tab called Surfaces? Maybe to long-time Maya users that makes sense, but if you open the software for the first time, that makes absolutely no sense at all. 4. Sticky keys. 5. Middle-click repeat the last action. I use this every day of the week. -PG On Tue, Mar 25, 2014 at 12:25 PM, Luc-Eric Rousseau <[email protected]<mailto:[email protected]>> wrote: > Text not icons I don't understand this one. Which part of the UI is this a problem with that it isn't in Softimage? You have the shelf at the top of the UI, but that's just shortcuts to things that are already in the menu. Hide the shelf if you don't want it (there is also a shelf in XSI) For the viewport ("panel") toolbar, if you don't use it, you can hide it (shift+ctrl+m) - these are all shortcuts to the items also in the menu. It certainly would not make sense to turn that into text buttons, although they should be generally fewer and bigger buttons there. But again these are shotcuts to the text menus. Everything is menu-based in Maya.

