Ditto.

It doesn't make sense, never made sense. People got tired of banging on the 
door to get this message to the developers for no one to answer or respond.

Conventions need to be predictable, anticipatable, consistent, congruent, and 
homogenous.

This just does not exist.

Why can't I get a right click context menu on the negative space or tab of a 
shelf when most everything else does this?

Why do I have to move the all the way to the left of the interface to get to 
the edit shelf button?

I can even get a right click context menu on a shelf ICON, but not for the 
shelf itself????

Why does the shelf only move down one half unit when I click the down arrow 
icon? I don't want to see a bunch of half discernable icons on two rows.

Why no right click context menu on the QUERTY tools which could provide a list 
of different saved tool settings or presets? LMBx2 or MMBx2 or RMBx2, all three 
do the same exact thing, opens Tool Settings. LMBx1 selects the tool. Why can't 
just MMBx1 bring up tool settings? Why do I need a double click to do this? 
They actually thought to put a NOT symbol to come up when you MMBx1 on a QUERTY 
tool, but nothing else useful???? For real? What a waste.

Shall I continue?.....

--
Joey Ponthieux
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Tuesday, March 25, 2014 12:40 PM
To: [email protected]
Subject: Re: humanize maya, SOFT top 5

I think part of the problem with a lot/all of the devs working on Maya is - you 
guys use this stuff day in and day out and you already understand how & why 
things are the way they are.

I would strongly urge the entire Maya team to do some real user interface & 
usability testing with a 3rd party testing service.  Get people from all sorts 
of backgrounds and actually record them trying to use Maya to achieve specific 
tasks.  My gut instinct says, most of the team will be very surprised at how 
unintuitive and difficult Maya is for most people that don't live in the Maya 
universe.

As for top 5:

1.  Text based everything - I hate the shelf in Softimage as well as the UV 
editor.  Get rid of icons entirely.

2.  Drag and drop divots & simple expressions.

3.  Consistent UI - this was my last wish for Softimage.  I wanted the FXTree 
to be updated to match ICE and the Render Tree (and possibly the schematic view 
to get updated as well).  There should not be more than 1 style of graph in 
Maya and all navigation should use the same mouse/key combo everywhere.  
Additionally, revisit what things are named.  As mentioned in a previous email 
- why is there at tab called Renderer and a tab called Rendering, or a tab 
called Shading and a tab called Surfaces?  Maybe to long-time Maya users that 
makes sense, but if you open the software for the first time, that makes 
absolutely no sense at all.

4.  Sticky keys.

5.  Middle-click repeat the last action.  I use this every day of the week.


-PG



On Tue, Mar 25, 2014 at 12:25 PM, Luc-Eric Rousseau 
<[email protected]<mailto:[email protected]>> wrote:
> Text not icons

I don't understand this one.  Which part of the UI is this a problem
with that it isn't in Softimage?

You have the shelf at the top of the UI, but that's just shortcuts to
things that are already in the menu.  Hide the shelf if you don't want
it (there is also a shelf in XSI)

For the viewport ("panel") toolbar, if you don't use it, you can hide
it (shift+ctrl+m) - these are all shortcuts to the items also in the
menu.  It certainly would not make sense to turn that into text
buttons, although they should be generally fewer and bigger buttons
there.

But again these are shotcuts to the text menus. Everything is
menu-based in Maya.

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