Doh, figured it out - sorry for the noise. MB
Den 27. marts 2014 kl. 15:44 skrev Morten Bartholdy <[email protected]>: > A short stint back in MR land proves troublesome. It has been ages since I > have used MR and FG so I am a bit lost here. > > When I see a sphere object with a float exr sky texture on it - seen > through the bounding box of some smoke particles with Particle Render, the > sky is darker than outside the particle bounding box. If I turn off Final > Gathering the problem goes away. I would prefer to not render passes due to > time constraints, so I was wondering if there is a magical switch for > making particles and final gathering play along?? > > Thanks - Morten > > >

