Doh, figured it out - sorry for the noise.

MB




Den 27. marts 2014 kl. 15:44 skrev Morten Bartholdy <[email protected]>:

> A short stint back in MR land proves troublesome. It has been ages since I
> have used MR and FG so I am a bit lost here.
> 
> When I see a sphere object with a float exr sky texture on it - seen
> through the bounding box of some smoke particles with Particle Render, the
> sky is darker than outside the particle bounding box. If I turn off Final
> Gathering the problem goes away. I would prefer to not render passes due to
> time constraints, so I was wondering if there is a magical switch for
> making particles and final gathering play along??
> 
> Thanks - Morten
> 
> 
> 

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