So what was causing the issue and what fixed it? :)

On Thu, Mar 27, 2014 at 10:30 AM, Morten Bartholdy <[email protected]> wrote:
> Doh, figured it out - sorry for the noise.
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> MB
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> Den 27. marts 2014 kl. 15:44 skrev Morten Bartholdy <[email protected]>:
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> A short stint back in MR land proves troublesome. It has been ages since I
> have used MR and FG so I am a bit lost here.
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> When I see a sphere object with a float exr sky texture on it - seen through
> the bounding box of some smoke particles with Particle Render, the sky is
> darker than outside the particle bounding box. If I turn off Final Gathering
> the problem goes away. I would prefer to not render passes due to time
> constraints, so I was wondering if there is a magical switch for making
> particles and final gathering play along??
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> Thanks - Morten
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