So what was causing the issue and what fixed it? :)
On Thu, Mar 27, 2014 at 10:30 AM, Morten Bartholdy <[email protected]> wrote: > Doh, figured it out - sorry for the noise. > > > MB > > > > > Den 27. marts 2014 kl. 15:44 skrev Morten Bartholdy <[email protected]>: > > A short stint back in MR land proves troublesome. It has been ages since I > have used MR and FG so I am a bit lost here. > > > > When I see a sphere object with a float exr sky texture on it - seen through > the bounding box of some smoke particles with Particle Render, the sky is > darker than outside the particle bounding box. If I turn off Final Gathering > the problem goes away. I would prefer to not render passes due to time > constraints, so I was wondering if there is a magical switch for making > particles and final gathering play along?? > > > Thanks - Morten > > > > > > > > >

