Try decreasing the Cell Size value in the Volume Rendering tab of the particle 
renderer. Or set the interpolation to cubic instead of linear (same tab). Works 
here.

 

sven

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Morten Bartholdy
Sent: Thursday, March 27, 2014 3:44 PM
To: [email protected]
Subject: Mental Ray FinalGathering and Particles not playing along

 

A short stint back in MR land proves troublesome. It has been ages since I have 
used MR and FG so I am a bit lost here. 

  

When I see a sphere object with a float exr sky texture on it - seen through 
the bounding box of some smoke particles with Particle Render, the sky is 
darker than outside the particle bounding box. If I turn off Final Gathering 
the problem goes away. I would prefer to not render passes due to time 
constraints, so I was wondering if there is a magical switch for making 
particles and final gathering play along?? 

 

Thanks - Morten

 

 

 

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