I remember something along those lines in 2013 as well. I do remember
having to fix the uvs in the ice tree on the proxy.

2014sp2 is really stable for crowds, though I prefer the collision
avoidance of walls in 2013.
On Mar 27, 2014 11:52 AM, "Francisco Criado" <[email protected]> wrote:

> Testing on Softimage 2013, material thing was already fixed, but can´t
> make textures work...manual says that i have to reconnect the uvs on the
> poxy mesh ice tree, but still didn´t work.
>
> Thanks in advance
> F.
>
>
>
> 2014-03-27 13:15 GMT-03:00 Adam Sale <[email protected]>:
>
>> If you are using 2014 sp2 the texture and clusters thing should be fixed.
>> On Mar 27, 2014 8:36 AM, "Francisco Criado" <[email protected]>
>> wrote:
>>
>>> Hi guys,
>>>
>>> following Mark Shoennagel video about crowdfx got stuck in a simple
>>> thing.
>>> Already replaced the pedestrian for a low res model, like he shows in
>>> his video at 19.34 https://www.youtube.com/watch?v=3Toyh0_doko
>>> And when i create a new crowd simulation the materials that my mesh has
>>> don´t appear on the actor copies. Materials are located in clusters, and it
>>> doesn´t seem to be any difference with the default mesh...
>>> Any help apreciated!
>>>
>>> F.
>>>
>>>
>

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