I remember something along those lines in 2013 as well. I do remember having to fix the uvs in the ice tree on the proxy.
2014sp2 is really stable for crowds, though I prefer the collision avoidance of walls in 2013. On Mar 27, 2014 11:52 AM, "Francisco Criado" <[email protected]> wrote: > Testing on Softimage 2013, material thing was already fixed, but can´t > make textures work...manual says that i have to reconnect the uvs on the > poxy mesh ice tree, but still didn´t work. > > Thanks in advance > F. > > > > 2014-03-27 13:15 GMT-03:00 Adam Sale <[email protected]>: > >> If you are using 2014 sp2 the texture and clusters thing should be fixed. >> On Mar 27, 2014 8:36 AM, "Francisco Criado" <[email protected]> >> wrote: >> >>> Hi guys, >>> >>> following Mark Shoennagel video about crowdfx got stuck in a simple >>> thing. >>> Already replaced the pedestrian for a low res model, like he shows in >>> his video at 19.34 https://www.youtube.com/watch?v=3Toyh0_doko >>> And when i create a new crowd simulation the materials that my mesh has >>> don´t appear on the actor copies. Materials are located in clusters, and it >>> doesn´t seem to be any difference with the default mesh... >>> Any help apreciated! >>> >>> F. >>> >>> >

