Just in case someone else gets into same trouble, in Softimage 2013, you need to reload on the Actor copies the uvs!
thanks Stephen Blair! http://xsisupport.com/2012/05/10/crowds-and-actor-texture-projections/ 2014-03-28 17:25 GMT-03:00 Adam Sale <[email protected]>: > no such luck I'm afraid.. , however, a couple of the scenes should use the > same kinds of logic.. Distance to trigger, though evaluating current > actions in use, to drive an agents current motion is not included in the > examples. Can't remember if that's how the foo fighters were set up. > > > > > On Thu, Mar 27, 2014 at 3:38 PM, John Richard Sanchez < > [email protected]> wrote: > >> Hi Adam >> Do you know of there is a foo fighters example for 2014 crowds? >> >> >> On Thu, Mar 27, 2014 at 5:46 PM, Adam Sale <[email protected]> wrote: >> >>> I remember something along those lines in 2013 as well. I do remember >>> having to fix the uvs in the ice tree on the proxy. >>> >>> 2014sp2 is really stable for crowds, though I prefer the collision >>> avoidance of walls in 2013. >>> On Mar 27, 2014 11:52 AM, "Francisco Criado" <[email protected]> >>> wrote: >>> >>>> Testing on Softimage 2013, material thing was already fixed, but can´t >>>> make textures work...manual says that i have to reconnect the uvs on the >>>> poxy mesh ice tree, but still didn´t work. >>>> >>>> Thanks in advance >>>> F. >>>> >>>> >>>> >>>> 2014-03-27 13:15 GMT-03:00 Adam Sale <[email protected]>: >>>> >>>>> If you are using 2014 sp2 the texture and clusters thing should be >>>>> fixed. >>>>> On Mar 27, 2014 8:36 AM, "Francisco Criado" <[email protected]> >>>>> wrote: >>>>> >>>>>> Hi guys, >>>>>> >>>>>> following Mark Shoennagel video about crowdfx got stuck in a simple >>>>>> thing. >>>>>> Already replaced the pedestrian for a low res model, like he shows in >>>>>> his video at 19.34 https://www.youtube.com/watch?v=3Toyh0_doko >>>>>> And when i create a new crowd simulation the materials that my mesh >>>>>> has don´t appear on the actor copies. Materials are located in clusters, >>>>>> and it doesn´t seem to be any difference with the default mesh... >>>>>> Any help apreciated! >>>>>> >>>>>> F. >>>>>> >>>>>> >>>> >> >> >> -- >> www.johnrichardsanchez.com >> > >

