Just in case someone else gets into same trouble, in Softimage 2013, you
need to reload on the Actor copies the uvs!

thanks Stephen Blair!

http://xsisupport.com/2012/05/10/crowds-and-actor-texture-projections/



2014-03-28 17:25 GMT-03:00 Adam Sale <[email protected]>:

no such luck I'm afraid.. , however, a couple of the scenes should use the
> same kinds of logic.. Distance to trigger, though evaluating current
> actions in use, to drive an agents current motion is not included in the
> examples. Can't remember if that's how the foo fighters were set up.
>
>
>
>
> On Thu, Mar 27, 2014 at 3:38 PM, John Richard Sanchez <
> [email protected]> wrote:
>
>> Hi Adam
>> Do you know of there is a foo fighters example for 2014 crowds?
>>
>>
>> On Thu, Mar 27, 2014 at 5:46 PM, Adam Sale <[email protected]> wrote:
>>
>>> I remember something along those lines in 2013 as well. I do remember
>>> having to fix the uvs in the ice tree on the proxy.
>>>
>>> 2014sp2 is really stable for crowds, though I prefer the collision
>>> avoidance of walls in 2013.
>>> On Mar 27, 2014 11:52 AM, "Francisco Criado" <[email protected]>
>>> wrote:
>>>
>>>> Testing on Softimage 2013, material thing was already fixed, but can´t
>>>> make textures work...manual says that i have to reconnect the uvs on the
>>>> poxy mesh ice tree, but still didn´t work.
>>>>
>>>> Thanks in advance
>>>> F.
>>>>
>>>>
>>>>
>>>> 2014-03-27 13:15 GMT-03:00 Adam Sale <[email protected]>:
>>>>
>>>>> If you are using 2014 sp2 the texture and clusters thing should be
>>>>> fixed.
>>>>> On Mar 27, 2014 8:36 AM, "Francisco Criado" <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Hi guys,
>>>>>>
>>>>>> following Mark Shoennagel video about crowdfx got stuck in a simple
>>>>>> thing.
>>>>>> Already replaced the pedestrian for a low res model, like he shows in
>>>>>> his video at 19.34 https://www.youtube.com/watch?v=3Toyh0_doko
>>>>>> And when i create a new crowd simulation the materials that my mesh
>>>>>> has don´t appear on the actor copies. Materials are located in clusters,
>>>>>> and it doesn´t seem to be any difference with the default mesh...
>>>>>> Any help apreciated!
>>>>>>
>>>>>> F.
>>>>>>
>>>>>>
>>>>
>>
>>
>> --
>> www.johnrichardsanchez.com
>>
>
>

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