Hi Adam
Do you know of there is a foo fighters example for 2014 crowds?

On Thu, Mar 27, 2014 at 5:46 PM, Adam Sale <[email protected]> wrote:

> I remember something along those lines in 2013 as well. I do remember
> having to fix the uvs in the ice tree on the proxy.
>
> 2014sp2 is really stable for crowds, though I prefer the collision
> avoidance of walls in 2013.
> On Mar 27, 2014 11:52 AM, "Francisco Criado" <[email protected]>
> wrote:
>
>> Testing on Softimage 2013, material thing was already fixed, but can´t
>> make textures work...manual says that i have to reconnect the uvs on the
>> poxy mesh ice tree, but still didn´t work.
>>
>> Thanks in advance
>> F.
>>
>>
>>
>> 2014-03-27 13:15 GMT-03:00 Adam Sale <[email protected]>:
>>
>>> If you are using 2014 sp2 the texture and clusters thing should be fixed.
>>> On Mar 27, 2014 8:36 AM, "Francisco Criado" <[email protected]>
>>> wrote:
>>>
>>>> Hi guys,
>>>>
>>>> following Mark Shoennagel video about crowdfx got stuck in a simple
>>>> thing.
>>>> Already replaced the pedestrian for a low res model, like he shows in
>>>> his video at 19.34 https://www.youtube.com/watch?v=3Toyh0_doko
>>>> And when i create a new crowd simulation the materials that my mesh has
>>>> don´t appear on the actor copies. Materials are located in clusters, and it
>>>> doesn´t seem to be any difference with the default mesh...
>>>> Any help apreciated!
>>>>
>>>> F.
>>>>
>>>>
>>


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