Hi Adam Do you know of there is a foo fighters example for 2014 crowds?
On Thu, Mar 27, 2014 at 5:46 PM, Adam Sale <[email protected]> wrote: > I remember something along those lines in 2013 as well. I do remember > having to fix the uvs in the ice tree on the proxy. > > 2014sp2 is really stable for crowds, though I prefer the collision > avoidance of walls in 2013. > On Mar 27, 2014 11:52 AM, "Francisco Criado" <[email protected]> > wrote: > >> Testing on Softimage 2013, material thing was already fixed, but can´t >> make textures work...manual says that i have to reconnect the uvs on the >> poxy mesh ice tree, but still didn´t work. >> >> Thanks in advance >> F. >> >> >> >> 2014-03-27 13:15 GMT-03:00 Adam Sale <[email protected]>: >> >>> If you are using 2014 sp2 the texture and clusters thing should be fixed. >>> On Mar 27, 2014 8:36 AM, "Francisco Criado" <[email protected]> >>> wrote: >>> >>>> Hi guys, >>>> >>>> following Mark Shoennagel video about crowdfx got stuck in a simple >>>> thing. >>>> Already replaced the pedestrian for a low res model, like he shows in >>>> his video at 19.34 https://www.youtube.com/watch?v=3Toyh0_doko >>>> And when i create a new crowd simulation the materials that my mesh has >>>> don´t appear on the actor copies. Materials are located in clusters, and it >>>> doesn´t seem to be any difference with the default mesh... >>>> Any help apreciated! >>>> >>>> F. >>>> >>>> >> -- www.johnrichardsanchez.com

