3Dcoat has a great set of tools for retopo, ZBrush not really if you want
precise control, it's clunky at best. The retopo it has IS brilliant, but
for sculpting purposes (redistributing detail, especially now that
reprojecting is solid).

I love Topogun, but it's kind of dead software. It's dirt cheap, so you can
always pick it up, license it to a usb network card (so you get a dongle,
it relies on mac address), and bleed it dry while it lasts, it's a pleasure
to use, but don't expect updates.

Maya 2015 might actually be kind-of-OKish for retopo with the work done to
integrate NEX more and to be able to have GPU caches as live (snappable
surfaces in maya). XSI is still better than OK but if the source to retopo
is extremely HR it will choke, so you might need to produce interim meshes
(say, decimated) to retopo before reprojecting if you use it.
Live snappng through wrapping isn't fast enough over a multi-mill polymesh.


On Mon, Mar 31, 2014 at 10:04 PM, Martin Yara <[email protected]> wrote:

>
> - Retopo
> I've heard good things about ZB and 3D Coat retopo tools but haven't use
> them.  I've never used Topogun either but I've heard that that was the
> standard a few years ago. Is still topogun the best tool for this?
>
>

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