Well, this is something Zbrush guys are fully aware and you can see they are going for retopology as part of their workflow and also UV preparations so we may find ourselves they take care of these.
That would be great Jordi Bares [email protected] On 31 Mar 2014, at 11:52, Adam Seeley <[email protected]> wrote: > > But for the smaller production line, say 1 person, without any lesser > mortals to abuse, doesn't Zremesher help you avoid the initial tedium. > > http://pixologic.com/zbrush/features/ZBrush4R6/ > > It yet but looks hugely useful.. > > Adam. > _____________________ > > http://www.linkedin.com/in/adamseeleyuk > https://vimeo.com/adamseeley > > > From: Oscar Juarez <[email protected]> > To: "[email protected]" <[email protected]> > Sent: Monday, 31 March 2014, 11:32 > Subject: Re: March 28, 2014 > > Even if it takes longer as a general process, the review iterations are much > better and you end up with a better model. And you free your modeler from the > topology but be careful, the guy doing the re topo should know what he/she is > doing :D > > > On Mon, Mar 31, 2014 at 12:30 PM, Jon Swindells <[email protected]> > wrote: > It's also a task that can be shunted off onto lesser mortals and the > great unwashed :) > > j/k > > Paul pretty much nailed it > > -- > Jon Swindells > [email protected] > > On Mon, Mar 31, 2014, at 01:23 PM, [email protected] wrote: > > Hi David, > > > > Although you might see it as modelling twice, Whats really happening is > > that > > you are splitting up the artistic from the technical decision making. > > Firstly you can just concentrate on what looks good without having to > > worry > > about the topology. This makes this stage a lot more fun. > > The second stage is made a lot easier, as you have the form already > > there; > > So it is much clearer where the topology loops need to go to describe > > that > > form. > > Overall, doing these 2 procedures is still faster in my experience, and > > far > > less tedious more satisfying than doing it the 'traditional' way. > > > > Paul > > >

