A rigger is perfect for this because it is fundamental for great deformations 
so I am always inclined to give the retopo to them… after all you can do the 
retopo in a day.

Jordi Bares
[email protected]

On 31 Mar 2014, at 11:32, Oscar Juarez <[email protected]> wrote:

> Even if it takes longer as a general process, the review iterations are much 
> better and you end up with a better model. And you free your modeler from the 
> topology but be careful, the guy doing the re topo should know what he/she is 
> doing :D
> 
> 
> On Mon, Mar 31, 2014 at 12:30 PM, Jon Swindells <[email protected]> 
> wrote:
> It's also a task that can be shunted off onto lesser mortals and the
> great unwashed :)
> 
> j/k
> 
> Paul pretty much nailed it
> 
> --
>   Jon Swindells
>   [email protected]
> 
> On Mon, Mar 31, 2014, at 01:23 PM, [email protected] wrote:
> > Hi David,
> >
> > Although you might see it as modelling twice, Whats really happening is
> > that
> > you are splitting up the artistic from the technical decision making.
> > Firstly you can just concentrate on what looks good without having to
> > worry
> > about the topology. This makes this stage a lot more fun.
> > The second stage is made a lot easier, as you have the form already
> > there;
> > So it is much clearer where the topology loops need to go to describe
> > that
> > form.
> > Overall, doing these 2 procedures is still faster in my experience, and
> > far
> > less tedious more satisfying than doing it the 'traditional' way.
> >
> > Paul
> 

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