A rigger is perfect for this because it is fundamental for great deformations so I am always inclined to give the retopo to them… after all you can do the retopo in a day.
Jordi Bares [email protected] On 31 Mar 2014, at 11:32, Oscar Juarez <[email protected]> wrote: > Even if it takes longer as a general process, the review iterations are much > better and you end up with a better model. And you free your modeler from the > topology but be careful, the guy doing the re topo should know what he/she is > doing :D > > > On Mon, Mar 31, 2014 at 12:30 PM, Jon Swindells <[email protected]> > wrote: > It's also a task that can be shunted off onto lesser mortals and the > great unwashed :) > > j/k > > Paul pretty much nailed it > > -- > Jon Swindells > [email protected] > > On Mon, Mar 31, 2014, at 01:23 PM, [email protected] wrote: > > Hi David, > > > > Although you might see it as modelling twice, Whats really happening is > > that > > you are splitting up the artistic from the technical decision making. > > Firstly you can just concentrate on what looks good without having to > > worry > > about the topology. This makes this stage a lot more fun. > > The second stage is made a lot easier, as you have the form already > > there; > > So it is much clearer where the topology loops need to go to describe > > that > > form. > > Overall, doing these 2 procedures is still faster in my experience, and > > far > > less tedious more satisfying than doing it the 'traditional' way. > > > > Paul >

