It... yet... but..?? I mean... "It looks hugely useful."
A. _____________________ http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley >________________________________ > From: Adam Seeley <[email protected]> >To: "[email protected]" <[email protected]> >Sent: Monday, 31 March 2014, 11:52 >Subject: Re: March 28, 2014 > > > > >But for the smaller production line, say 1 person, without any lesser mortals >to abuse, doesn't Zremesher help you avoid the initial tedium. > >http://pixologic.com/zbrush/features/ZBrush4R6/ > >It yet but looks hugely useful.. > > > > Adam. >_____________________ > >http://www.linkedin.com/in/adamseeleyuk >https://vimeo.com/adamseeley > > > > > >>________________________________ >> From: Oscar Juarez <[email protected]> >>To: "[email protected]" <[email protected]> >>Sent: Monday, 31 March 2014, 11:32 >>Subject: Re: March 28, 2014 >> >> >> >>Even if it takes longer as a general process, the review iterations are much >>better and you end up with a better model. And you free your modeler from the >>topology but be careful, the guy doing the re topo should know what he/she is >>doing :D >> >> >> >>On Mon, Mar 31, 2014 at 12:30 PM, Jon Swindells <[email protected]> >>wrote: >> >>It's also a task that can be shunted off onto lesser mortals and the >>>great unwashed :) >>> >>>j/k >>> >>>Paul pretty much nailed it >>> >>>-- >>> Jon Swindells >>> [email protected] >>> >>> >>>On Mon, Mar 31, 2014, at 01:23 PM, [email protected] wrote: >>>> Hi David, >>>> >>>> Although you might see it as modelling twice, Whats really happening is >>>> that >>>> you are splitting up the artistic from the technical decision making. >>>> Firstly you can just concentrate on what looks good without having to >>>> worry >>>> about the topology. This makes this stage a lot more fun. >>>> The second stage is made a lot easier, as you have the form already >>>> there; >>>> So it is much clearer where the topology loops need to go to describe >>>> that >>>> form. >>>> Overall, doing these 2 procedures is still faster in my experience, and >>>> far >>>> less tedious more satisfying than doing it the 'traditional' way. >>>> >>>> Paul >>> >> >> >> > >

