Well it may be true that Maya is the best choice for character creators.
But it's very annoying to go back to Maya. I've been using it on several
jobs and coming from XSI it really feels backwards. Also the feeling to
be "pushed" to adopt Maya is very uncomfortable.
XSI gets you used to an open, free way of working and it might be
difficult to adapt to something else. Just one example: construction
modes. A fantastic tool when you work on characters. Is it available in
another 3D app?
XSI was conceived in the late 90ies. In this 15 years time, you would
think other 3d apps would catch up with its avant-gardism...
3d will never be the same indeed.
David
On 2014-03-31 23:47, Raffaele Fragapane wrote:
Currently Maya is the one that involves the least problems with
animators, and it has OK rigging facilities and is expansible enough
to cover what gaps are left.
If you want any agility using it you pretty much have to put a ton of
dev work into it front-loaded, or cope with a few plugins and pray
they don't get discontinued (because unlike Soft every major version
they will need to be recompiled).