I'm doing the switch to Maya, watching some videotutorials and try to adopt my workflow from Softimage... Yes, is very uncomfortable, especially regarding characters...what I'm missing is the freedom to modify, add, gator the characters without screwing up the rig...also corrective shapes are a bit of a pain...
Well....I'm sad :( 2014-04-01 10:29 GMT+02:00 David Saber <[email protected]>: > Well it may be true that Maya is the best choice for character creators. > But it's very annoying to go back to Maya. I've been using it on several > jobs and coming from XSI it really feels backwards. Also the feeling to be > "pushed" to adopt Maya is very uncomfortable. > XSI gets you used to an open, free way of working and it might be > difficult to adapt to something else. Just one example: construction modes. > A fantastic tool when you work on characters. Is it available in another 3D > app? > XSI was conceived in the late 90ies. In this 15 years time, you would > think other 3d apps would catch up with its avant-gardism... > 3d will never be the same indeed. > David > > > > On 2014-03-31 23:47, Raffaele Fragapane wrote: > >> Currently Maya is the one that involves the least problems with >> animators, and it has OK rigging facilities and is expansible enough to >> cover what gaps are left. >> If you want any agility using it you pretty much have to put a ton of dev >> work into it front-loaded, or cope with a few plugins and pray they don't >> get discontinued (because unlike Soft every major version they will need to >> be recompiled). >> >>

