Agreed

Jordi Bares
[email protected]

On 1 Apr 2014, at 06:50, Raffaele Fragapane <[email protected]> wrote:

> As I said, mine is my personal take on it.
> For you it might be an option to keep investing time and efforts in a 
> software for which new seats can't be bought any longer, for me it's not an 
> option.
> 
> Out of respect for those working around me, and for the people I have to 
> provide for, it's important to me that what I have can keep generating income 
> for me.
> 
> Being a Softimage Rockstar, given my preferred field and role of employment, 
> has absolutely zero value.
> 
> If you provide content to other parties and you can work with whatever tools, 
> great for you. I provide expertise, services, development, and a number of 
> other things, all of which rely heavily on my efforts being marketable in 
> relation to the platforms I use, or can develop with and for. Softimage has 
> left the map last month for those that have necessities and methods of 
> operation similar to mine, and no amount of sentimentalism or bloody minded 
> stubbornness will change that.
> 
> We all have different priorities, I don't pretend I can understand yours, and 
> even less have any interest in dictating them, but please don't assume my 
> statement is uninformed or defeatist.
> 
> 
> 
> On Tue, Apr 1, 2014 at 4:14 PM, Mirko Jankovic <[email protected]> 
> wrote:
> Actually I disagree with "Sadly, I have to accept that experience isn't 
> coming back any time soon, if ever."
> I;m more towards "that experience haven;t left anywhere at all"
> Softimage is till here and there to stay until there is something better.
> Guys, it won;t stop working, noone is gonna uninstall it from your drive and 
> it work same way as it worked yesterday.
> I really don't get that immediate feeling of loss. It is huge loss for time 
> to come but not right now.
> If factory that made your hammer you have at home stopped working and making 
> new ones, no one is gonna take your hammer, and the rest of tools.....
> Diversify, learn new tools see what is out there that is always good thing. 
> But use what works for you right now :)
> 
> 
> On Mon, Mar 31, 2014 at 11:47 PM, Raffaele Fragapane 
> <[email protected]> wrote:
> Sadly, I have to accept that experience isn't coming back any time soon, if 
> ever.
> 
> Currently Maya is the one that involves the least problems with animators, 
> and it has OK rigging facilities and is expansible enough to cover what gaps 
> are left.
> If you want any agility using it you pretty much have to put a ton of dev 
> work into it front-loaded, or cope with a few plugins and pray they don't get 
> discontinued (because unlike Soft every major version they will need to be 
> recompiled).
> 
> Performance is on the high end of single threading, but abysmal on the 
> multi-threaded side of things. Nodes are actually quite easy to write, and 
> usually not unpleasant, but again a major pain in the arse to thread out 
> properly, which makes Splice an almost necessary companion for it in my eyes.
> 
> So currently the only option is more or less to move to Maya if you can't 
> afford proprietary (tons of it), and clench your teeth in hope H-Maya won't 
> fondle camel balls, and rely on Fabric for performance and hope they deliver 
> on atomic primitives in place of Autodesk some time soon.
> 
> That's, obviously enough, a personal take on it. It's not even AL's take on 
> it, don't think what I think or say has any reflection on what my employer 
> does, please :)
> 
> The scope, quality, quantity and type of work one does can swing that in any 
> direction. Given I work (and therefore am interested in maintaining or 
> evolving expertise) on either feature animation movies or creature work for 
> live action ones large teams of animators and the ability to scale staff 
> promptly are staples, and my choices are restricted, someone else might be in 
> a better situation, someone else in a worse one.
> Soft was the perfect storm for the work I do.
> 
> 
> 
> On Tue, Apr 1, 2014 at 8:20 AM, David Saber <[email protected]> wrote:
> OK Raf, so what are the options left? What would you do?
> David
> 
> 
> On 2014-03-31 14:44, Raffaele Fragapane wrote:
> Maya and Houdini simply don't provide that experience, and their learning 
> curve to reach that level of fluidity is measured in years, while with Soft 
> we had people who never used it literally flying around within a month.
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!
> 
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

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