Agreed Jordi Bares [email protected]
On 1 Apr 2014, at 06:50, Raffaele Fragapane <[email protected]> wrote: > As I said, mine is my personal take on it. > For you it might be an option to keep investing time and efforts in a > software for which new seats can't be bought any longer, for me it's not an > option. > > Out of respect for those working around me, and for the people I have to > provide for, it's important to me that what I have can keep generating income > for me. > > Being a Softimage Rockstar, given my preferred field and role of employment, > has absolutely zero value. > > If you provide content to other parties and you can work with whatever tools, > great for you. I provide expertise, services, development, and a number of > other things, all of which rely heavily on my efforts being marketable in > relation to the platforms I use, or can develop with and for. Softimage has > left the map last month for those that have necessities and methods of > operation similar to mine, and no amount of sentimentalism or bloody minded > stubbornness will change that. > > We all have different priorities, I don't pretend I can understand yours, and > even less have any interest in dictating them, but please don't assume my > statement is uninformed or defeatist. > > > > On Tue, Apr 1, 2014 at 4:14 PM, Mirko Jankovic <[email protected]> > wrote: > Actually I disagree with "Sadly, I have to accept that experience isn't > coming back any time soon, if ever." > I;m more towards "that experience haven;t left anywhere at all" > Softimage is till here and there to stay until there is something better. > Guys, it won;t stop working, noone is gonna uninstall it from your drive and > it work same way as it worked yesterday. > I really don't get that immediate feeling of loss. It is huge loss for time > to come but not right now. > If factory that made your hammer you have at home stopped working and making > new ones, no one is gonna take your hammer, and the rest of tools..... > Diversify, learn new tools see what is out there that is always good thing. > But use what works for you right now :) > > > On Mon, Mar 31, 2014 at 11:47 PM, Raffaele Fragapane > <[email protected]> wrote: > Sadly, I have to accept that experience isn't coming back any time soon, if > ever. > > Currently Maya is the one that involves the least problems with animators, > and it has OK rigging facilities and is expansible enough to cover what gaps > are left. > If you want any agility using it you pretty much have to put a ton of dev > work into it front-loaded, or cope with a few plugins and pray they don't get > discontinued (because unlike Soft every major version they will need to be > recompiled). > > Performance is on the high end of single threading, but abysmal on the > multi-threaded side of things. Nodes are actually quite easy to write, and > usually not unpleasant, but again a major pain in the arse to thread out > properly, which makes Splice an almost necessary companion for it in my eyes. > > So currently the only option is more or less to move to Maya if you can't > afford proprietary (tons of it), and clench your teeth in hope H-Maya won't > fondle camel balls, and rely on Fabric for performance and hope they deliver > on atomic primitives in place of Autodesk some time soon. > > That's, obviously enough, a personal take on it. It's not even AL's take on > it, don't think what I think or say has any reflection on what my employer > does, please :) > > The scope, quality, quantity and type of work one does can swing that in any > direction. Given I work (and therefore am interested in maintaining or > evolving expertise) on either feature animation movies or creature work for > live action ones large teams of animators and the ability to scale staff > promptly are staples, and my choices are restricted, someone else might be in > a better situation, someone else in a worse one. > Soft was the perfect storm for the work I do. > > > > On Tue, Apr 1, 2014 at 8:20 AM, David Saber <[email protected]> wrote: > OK Raf, so what are the options left? What would you do? > David > > > On 2014-03-31 14:44, Raffaele Fragapane wrote: > Maya and Houdini simply don't provide that experience, and their learning > curve to reach that level of fluidity is measured in years, while with Soft > we had people who never used it literally flying around within a month. > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are! > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are!

