Did anything change already with Maya 2015 to the better?
Not that I very much long to use it... I'm curious, though, if Autodesk can be taken by it's word this time - to 'humanize Maya', and the pace at which this is happening. Anyway, it will be most interesting to learn what the most forthcoming option will be in the near future. I hope with Modo 801 and Houdini 14 (or whatever next version) it will become clear enough where things are heading to, to make a (part time) transition. ------ Originalnachricht ------ Von: "Sebastien Sterling" <[email protected]> An: [email protected] Gesendet: 01.04.2014 12:29:36 Betreff: Re: March 28, 2014
"Maya is the best choice for character creators" Why ? What makes it so ? You can do this in any number of DCC's, you can do it in max and softimage. In maya you will have to deal with the worst skinning tools ever conceived, not to mention the myriads of scripts just to ensure contemporary functionality. I don't understand this argument. specialy considering Maya's established roll as a studio tool, where the pipeline is broken up into fields. people using maya for generalist purposes is not the norm usually they stick to their fields.
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